A quick AAR from my side.
I identified areas of interest for my Kiwis to investigate and sent them off scouting around the map. It will be no surprise that the NAIs were all the built-up areas (or anywhere with a building tbh) and also a big patch of wood with a suspicious clear patch with a path for access that looked like a prime spot to hide some supplies.
I actually chose to stay well away from any woods and out in the open fields as much as possible for two reasons: 1) that's where I would expect an infantry based force to be and 2) the sight-lines in the open were much better. I spotted the railyard depot and the one in the middle right of the map reasonably quickly, it took a while to get into a position where I could actually call in artillery on the latter but they both got hammered. I also didn't want to get too entangled in any engagements so if contact was made the plan was to hit as hard as I can and then scarper. My FOs were worth more to me alive than taking out a few Italians.
My team that were sent to investigate the north end of the big town stumbled on one of Sly's patrols and shot some mortar-men in the back, they then pulled back but the non-FO dude in the FO team got hit by a mortar. He was my only casualty from that engagement. I tried to work them around the top of the map to get into a position to call artillery on where I now guessed one of the remaining depots were located but the act of running away wore them out and they didn't get into position in time.
On the left I sent a team over to investigate the woods with the clearing and they must have got spotted as an armoured car soon showed up and started spraying some shells about, they all missed but it was clear Sly knew they were there. I also saw a platoon moving up to the area so I got everyone to stop, put some cover-arcs on and waited. The car did a circuit around my troops and eventually the PIAT team got the spot and started firing, so I let the snipers who were covering the approach open fire too and we took at least 2 of his guys out.
I did have a spot on the big built up area and time was running out so I called in a mission on what I could see and hoped to get some splash damage on the depot he had set up over there. I also realised with about 10 minutes to go that the way that Sly was set up I was going to really struggle to get eyes on that clearing (a process of exploration and elimination made me think my hunch was correct), so I moved a team into a position where they could call a linear barrage diagonally across the woods and would hopefully hit the clearing. The spotting took too long and they only called for fire for effect in the last minute, as the game ended there was a shell falling straight at the clearing but it was too late.
Thanks for the game and for organising the tournament
@SlySniper, I always play scenarios blind anyway but truly blind really is fun.