Based on the initial U.S. setup, my plan was to make the West side of the town my main axis of advance. The walls, and lack of windows overlooking that side of the town made this the logical approach. I just needed to cross the map near the South edge, and turn to the North, and avoid the 88 that I fully expected to be positioned deep down the town's main street. I used smoke to accomplish that, but as I mentioned in my earlier post,
@Spoogles 88 wasn't there. Its actual position on the NE edge of the town, delayed my east-west march, making my end game somewhat hurried and less effective. With the bulk of my forces going In that direction, capturing the flank objective was fairly easy.
Also, I planned to have the U.S. reinforcements follow the lead force, but they came in just north of the wooded area that screened my starting force. and Spoog's 88 on the NE side of the town was still intact, although its LOS was obscured by smoke that was laid just before their arrival. About half the replacement infantry was able to get in those woods, and subsequently get to the south map edge to cross the map, and join the initial force on the West side, but the rest of the replacement force had to get into the concealment of the swampy wooded area to their north, and approach the town on the east side. This actually turned out well, as they helped to clear German units for the east side of objective A, and almost accomplished the same for objective B.
With all the forces provided to the U.S. player, it was a fun game with lots of firepower, and smoke options, and one or two mistakes/setbacks (see my earlier post regarding what happened to my mortar platoon) didn't prevent the U.S. player from continuing to press the attack.
@Spoogles played it well with some good locations for his 88s and HMG teams. He kept his units hidden, making for some devastating ambushes, and even devoted some forces to forward positions to further slow the attack. Well played!