That sounds like sound tactics to me!From the USMC side: my approach appears to have been a bit different. I didn’t want to engage any BMPs from range as I worried overwatching guns would chew up my AT assets. I allowed the enemy over the bridge freely and then engaged in ambushes from keyhole positions. I planned out paths of retreat and deployed in buildings in which I knew I’d be able to safely withdraw from and move to different firing positions. If a team was engaged one turn, they were moving the next turn. I also avoided using 2nd and 3rd floors of buildings and structures that were directly exposed to enemy BMPs. My opponent used an abundance of area fire on many of the structures I had deliberately avoided, as well as structures I had fled the previous turn. Like others did, I stacked teams with ammo and AT assets from the vehicles.
I managed to take out several BMPs and cause casualties using this method, unfortunately my grenade launcher team never fired a shot ... not sure if they were poorly positioned at the outset or if my opponent just didn’t happen to wander into their keyhole.
I lost one HMMWV (dismounted) when my opponent rushed the walled complex with BMPs as I was attempting to withdraw from the position ... one of those decisions you realize in hindsight you’ve made a turn too late. Most of my casualties came in the last few minutes when I let a sniper team engage targets and a BMP caught sight of them.
This was a blast!
Loved the use of smoke to cover @Lethaface´s attack. I judged the topfloors to be to nice of a position to abandon and instead had my men turning to face my side of the map or the floor below, in case of area fire. I did try to steer his attack into killzones after he entered the town proper by blowing up walls facing my side of the map and then rushing my engineers over the street to cover their rubble. I did not see much effect from that tactic but it might have been more of a mindstir (how bad of language is allowed here?) to Lethaface. At the end of the day I think only my engineers came out of this unscathed. I tried to get the .50 back in action but failed to realise the gun was bent or broken. Besides, the bmps ganged up on my other hummvee on the other side of the map.
Stuff I learned:
Hummvees have AT ammo. I totally forgot to give them to my infantry.
.50 cal can be an anti tank rifle. I know that that sniperteam did make shots at the bmps across the river but was surprised that they were penetrating and maybe doing significant damage.
Genius tactics used:
Using the engineers to deny the enemy cover.
Using the engineers to open up escape routes for my marines
Facing the "wrong" direction when expecting area fire into the top floors of buildings.
Hiding on the floor below area fireable buildings.
Fun, brutal, action packed and with awesome and daring moves on both parts I´d say.
I think in hindsight the most succesful strategy would be to use all at assets available to prevent the syrians from leaving their deployment zone falling back whenever a position reveals itself by firing.
Yeah, with only 10 mins, understanding the briefing was very important. Syrian losses were not as important as blue casualties, and that was a big clue to how to best use your 10 minutes. Not sure why, but I play tested BMP smoke and was astounded to find it had a 110+ m range. That made it a tremendous offensive weapon. Covered my bridge crossing, and long streets.