FGM New Member
- May 14, 2020
- Reaction score
- Turn Rate
- 3-5 pw
- 1 game.
@FiveFiveSix’s hit and run defence was perfect. Whenever I got an actual confirmed spot on any of his units it was usually only fleeting and just before my spotting team died!! I could only set up area fires for the following turns, by which time he’d bugged out.From the USMC side: my approach appears to have been a bit different. I didn’t want to engage any BMPs from range as I worried overwatching guns would chew up my AT assets. I allowed the enemy over the bridge freely and then engaged in ambushes from keyhole positions. I planned out paths of retreat and deployed in buildings in which I knew I’d be able to safely withdraw from and move to different firing positions. If a team was engaged one turn, they were moving the next turn. I also avoided using 2nd and 3rd floors of buildings and structures that were directly exposed to enemy BMPs. My opponent used an abundance of area fire on many of the structures I had deliberately avoided, as well as structures I had fled the previous turn. Like others did, I stacked teams with ammo and AT assets from the vehicles.
I managed to take out several BMPs and cause casualties using this method, unfortunately my grenade launcher team never fired a shot ... not sure if they were poorly positioned at the outset or if my opponent just didn’t happen to wander into their keyhole.
I lost one HMMWV (dismounted) when my opponent rushed the walled complex with BMPs as I was attempting to withdraw from the position ... one of those decisions you realize in hindsight you’ve made a turn too late. Most of my casualties came in the last few minutes when I let a sniper team engage targets and a BMP caught sight of them.
I thought I’d done a good job of house-to-house fighting my way through to the secondary objective, but didn’t find any enemy casualties along the way! My only real luck came towards the end when I realised I could take down the wall of the big complex on my left with my AA technical and send a couple of my BMP’s through that gap which found an unmanned (luckily) HMMWV. It also gave my BMP a chance to spot one of the Marine teams and score three of my infantry casualties.
When the end came I was amazed to see how many Marine teams were still intact and that my area firing had caused such little damage, but that’s a credit to @fivefivesix defence.
Great little scenario. I’ve not played CM for over five years, and my first go at CMSF2. And I learnt some great lessons.