Welcome to The Few Good Men

Thanks for visiting our club and having a look around, there is a lot to see. Why not consider becoming a member?

SCENARIO DESIGNER’S WORKSHOP – Making Maps

Stafford

FGM Regimental Sergeant Major
FGM MEMBER
Joined
Oct 31, 2019
Messages
838
Age
40
Location
Western Australia
Question about map objectives.

In a map I have adapted I have a number of locations that are worth 50 points in the editor, but upon testing the map and occupying the objectives, their value is only 30 points in the end screen?

Any ideas as to why this might be the case?
 

Blady

FGM Sergeant
FGM MEMBER
Joined
Feb 3, 2021
Messages
158
Age
41
Location
Rotterdam, The Netherlands
Question about map objectives.

In a map I have adapted I have a number of locations that are worth 50 points in the editor, but upon testing the map and occupying the objectives, their value is only 30 points in the end screen?

Any ideas as to why this might be the case?
I've noticed something similar in a scenario I made. I never quite figured it out and pointed it down to some behind-the-scenes ratio calculations, where possible points for objectives and casualties get added together and then somehow it redistributes them at a later stage... :unsure:
 

Drifter Man

FGM Colour Sergeant
FGM MEMBER
Joined
Apr 26, 2020
Messages
384
Age
37
Location
Melbourne, Australia
If this is a quick battle map, the game will take the points values you attributed to them in the editor and scale them so that they add up to a total that depends on the battle type.
For example, QB meeting engagement has 600 points for objectives - you cannot change that. If you defined, say, 20 x 50pts objectives in the editor, the game will turn them into 20 x 20 30pts so that they add up to 600 400 The remaining 400 600 points can be awarded for enemy casualties.
Probe/Attack/Assault maps have a different allocation for objectives - assault has 750, probe has 500, don't know about attack.
 
Last edited:
Top