One of the Few
- Oct 18, 2014
- Reaction score
- Wisconsin USA
I've noticed something similar in a scenario I made. I never quite figured it out and pointed it down to some behind-the-scenes ratio calculations, where possible points for objectives and casualties get added together and then somehow it redistributes them at a later stage...Question about map objectives.
In a map I have adapted I have a number of locations that are worth 50 points in the editor, but upon testing the map and occupying the objectives, their value is only 30 points in the end screen?
Any ideas as to why this might be the case?