This is the official call for entries for the first leg of the SIEGE OF BASTOGNE TOURNEY -- the German Kampfgruppen advancing to capture Bastogne using CMFB.
Basically the same format as the Fall of the 3rd Reich tourney with players trying to fight their way into Bastogne with alternating Probe and Meeting Engagement QB's, with their competitors commanding the enemy forces in each battle on a rotational basis.
This has space for EIGHT players: 7 players commanding Axis Kampfgruppen and ONE player commanding the relieving Task Force from Patton's 3rd US Army. First player to reach Bastogne, wins the tourney.
I AM GIVING THE FALL OF 3RD REICH PLAYERS FIRST CALL FOR THE PLAYER SLOTS FOR A COUPLE OF DAYS!
(there will be a second tourney, THE DEFENCE OF BASTOGNE where players take on the role of US Task Force commanders defending Bastogne -- with a very similar format) -- players please indicate which tourney they want to take part in (only one at a time
) -- I will start the 2nd tourney one once this first one is full and has kicked off and both will run concurrently.
(I have inserted FOT3R players who have already indicated interest -- please confirm your participation)
PLAYER SLOTS
TOURNEY 1: SIEGE OF BASTOGNE (Axis Attackers)
1. @MeatEtr
2. @A Canadian Cat
3. @Paleolithic Monk
4. @Stafford
5. @DoubleD
6.
7.
8.

TOURNEY 2: DEFENCE OF BASTOGNE (Allied Defenders)
1. @Sgt Joch
2.
3.
4.
5.
6.
7.
8.

Here the revised QUICK BATTLE rules:
It's not meant as a campaign, but as a fun Quick Battle tourney, where players pit their wits against each other -- to advance as quickly as possible and at same time slow down their competitors as much as possible.
QUICK BATTLE SETTINGS
Battle Type: Probe or Meeting Engagement (alternating each round)
Battle Size: Small
Length: 30 minutes
Map: Provided by GM -- MAP PREVIEW allowed (everybody uses the same map per round)
Region: Ardennes
Year: 1944
Month: December
Daylight: DAY (default - can be changed by agreement by BOTH players)
Weather: Random
Ground: Attacker selection
Rarity: Standard
Combat Force: MIX (is default but players can agree on other settings like all-infantry... as long as they are reasonably balanced)
Service: attacker and defender each can discuss and choose - (just make sure that if you set it to MIX, that the arm of service or country actually HAS tanks or armour)
Unit purchase: Human
LIMITS
Artillery
Meeting Engagements: no TRPs, no pre-planning artillery.
Probe: defender is allowed to purchase TRPs, attacker allowed to set pre-planned artillery missions.
No limits on calibres -- too few points anyway for anything large and battles too quick.
Big Cats
1 King Tiger limit
Air Support
No air support allowed.
The above settings are the DEFAULT -- if they want, PLAYERS can adjust these settings for their particular battle by mutual agreement/consent !
@MeatEtr @Stafford @Nort @Stafford @Paleolithic Monk @A Canadian Cat @Nathangun @DoubleD @holoween @Mad Mike
Basically the same format as the Fall of the 3rd Reich tourney with players trying to fight their way into Bastogne with alternating Probe and Meeting Engagement QB's, with their competitors commanding the enemy forces in each battle on a rotational basis.
This has space for EIGHT players: 7 players commanding Axis Kampfgruppen and ONE player commanding the relieving Task Force from Patton's 3rd US Army. First player to reach Bastogne, wins the tourney.
I AM GIVING THE FALL OF 3RD REICH PLAYERS FIRST CALL FOR THE PLAYER SLOTS FOR A COUPLE OF DAYS!
(there will be a second tourney, THE DEFENCE OF BASTOGNE where players take on the role of US Task Force commanders defending Bastogne -- with a very similar format) -- players please indicate which tourney they want to take part in (only one at a time
(I have inserted FOT3R players who have already indicated interest -- please confirm your participation)
PLAYER SLOTS
TOURNEY 1: SIEGE OF BASTOGNE (Axis Attackers)
1. @MeatEtr
2. @A Canadian Cat
3. @Paleolithic Monk
4. @Stafford
5. @DoubleD
6.
7.
8.

TOURNEY 2: DEFENCE OF BASTOGNE (Allied Defenders)
1. @Sgt Joch
2.
3.
4.
5.
6.
7.
8.

Here the revised QUICK BATTLE rules:
It's not meant as a campaign, but as a fun Quick Battle tourney, where players pit their wits against each other -- to advance as quickly as possible and at same time slow down their competitors as much as possible.
QUICK BATTLE SETTINGS
Battle Type: Probe or Meeting Engagement (alternating each round)
Battle Size: Small
Length: 30 minutes
Map: Provided by GM -- MAP PREVIEW allowed (everybody uses the same map per round)
Region: Ardennes
Year: 1944
Month: December
Daylight: DAY (default - can be changed by agreement by BOTH players)
Weather: Random
Ground: Attacker selection
Rarity: Standard
Combat Force: MIX (is default but players can agree on other settings like all-infantry... as long as they are reasonably balanced)
Service: attacker and defender each can discuss and choose - (just make sure that if you set it to MIX, that the arm of service or country actually HAS tanks or armour)
Unit purchase: Human
LIMITS
Artillery
Meeting Engagements: no TRPs, no pre-planning artillery.
Probe: defender is allowed to purchase TRPs, attacker allowed to set pre-planned artillery missions.
No limits on calibres -- too few points anyway for anything large and battles too quick.
Big Cats
1 King Tiger limit
Air Support
No air support allowed.
The above settings are the DEFAULT -- if they want, PLAYERS can adjust these settings for their particular battle by mutual agreement/consent !
@MeatEtr @Stafford @Nort @Stafford @Paleolithic Monk @A Canadian Cat @Nathangun @DoubleD @holoween @Mad Mike
Last edited: