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Snippets from the manual

P

PoorOldSpike

Guest
We can post any interesting bits from the manual in this thread as we come across them; at the moment i'm slowly wading through the manual page by page
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p83- LET UNITS CHOOSE THEIR OWN TARGETS most of the time.

p83- SCHRECKS/ FAUSTS/ BAZOOKAS won't fire from inside buildings becuse of backblast danger.

p73- FRIENDLY FLOATING ICONS FLASH for a while after the unit takes a casualty.

p76- MOVING FAST INCREASES BOGGING RISK FOR VEHS, and rain increases the risk.Vehs might auto unbog later or go immobd.

p66- BUDDY AID. Troops might auto-administer first aid to wounded friends (red cross icon) if near them and not under fire. The wounded guy vanishes from map after treatment and won't cause you to lose vic points

p21- HOLD SHIFT and DRAG A BOX round units to select more than one to issue same order to.

p41- TARGET REFERENCE POINTS (TRPS) can be placed anywhere on map, even outside your setup zone. Arty plotted near them arrives faster and needs no LOS. Diresct fire units are more accurate if target is near a TRP.

p43- HOLES CAN BE BLOWN IN BOCAGE by heavy arty or explosives (at least 2 demo charges needed to blast a veh-sized hole). Rhinos can rip through, leaving a gap.

p60- BASIC TRAINING DIFFICULTY LEVEL has borg spotting and is the level most like CMx1. Units suffer less casualties, less panic, arty and air arrives faster, wounded buddy aid is faster, enemy units are identified faster.
VETERAN LEVEL gives a balance between more realism and fun, and enemy icons are often question marks.
WARRIOR, ELITE and IRON levels rack up the overall difficulty and delays etc.

p53- QB FORCE ADJUSTMENT BUTTON (the percentage increase/decrease in units) only affects the Allied side.
In QB's, if auto map picker can't find a map to suit the parameters, it returns you to main screen.
QB MEETINGS= identical force points
QB ATTACKS= attacker has more points
QB ASSAULTS= Attacker has "almost twice as many" points
QB victory zones are the 'occupy' type, meaning you must have a unit in the zone at end of game. (Vic zones in non-QB's can also be the 'Touch' type where you need only to go in and out to control it)

p76- VEHS SLOW DOWN for hard turns, so don't set sharp-angled waypoint routes.
Don't set a waypoint too far away or veh may deviate widely from the route to get there.

p76- INFANTRY USUALLY BRIEFLY HALT at each waypoint on route to get their bearings and regroup etc before moving on.
 
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