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Squad Leaders.

semmes'

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This is from a very old post -2015, I am reading the old ones...

Hoo gets killed first ? squad leaders of course

Hoo Hoo
I remember threads from years ago both on BF forums and here stating how unnerving it was to see squad leaders among the first to fall in firefights, or getting blasted by artillery.
I've seen an entire flank of a battle jeopardized because an arty shell fell 100m away from an entire platoon, and who went down among the 30+ men in the vicinity? OF COURSE ! my officer !

Is it something that you have noticed as well?


...and this is from BF forum now...

I was testing that the AI was going where it was supposed to go and I decided to send a Rf coy through the woods; only 2 pl came under fire.
Firing from 300m away: 1 AT, 3 HMG and 4 sq -but only 3 LMG, no snipers at all.

Total number of men in those units taking casualties / Total KIA. Total number of leaders-LMG-rifles / KIA.

Moving through the wood.

29/5 L 5/3 60%
LMG 4/1 25% So L+LMG=80% of the -somehow- "selected" less than 33%.
Rf 20/1 5%
38/7 L 6/3 50%
LMG 4/2 50%
Rf 28/2 <10%
38/11 L 6/3 50%
LMG 4/3 75%
Rf 28/5 <20%
58/16 L 8/4 50%
LMG 7/4 >50%
Rf 50/8 <20%

In the wood, not moving not hiding,
61/22 L 9/4 >40%
LMG 8/5 >60%
Rf 44/13 <33%

We have less leaders/LMG so more rifles have to die, still...
Same, under artillery fire.
81/32 L 13/9 ~70% (L+LMG=50% "selected" less than 33%, including an already fallen LMG.
LMG 13/7 >50% Highly intelligent munitions?)
Rf 55/16 <33%
 
My Leaders and Gunners get killed often but not more often than I would expect. That's just my subjective observation. I am happy with the present state of things.
It is possible that the game has changed since in 2015 in this respect.
 
Sorry if I didn't make myself clear enough. It was not a question of if I feel myself happy or if I have fun. I think that we are playing with loaded dice.

I am testing the deployment of the AI in one scenario, out of boredom I sent 2 rf pl into a wood to take casualties...
Total number of men in those units taking casualties / Total KIA. Total number of leaders-LMG-rifles / KIA.

36/6 L 4/- -
M 6/3 50%
R 26/3 <20%

Under mortar fire.

One educated guess would be that the AI is going to spend all its artillery support in the first target it gets.
Another one would be that bullets from a MG 300m away are wise enough to hit gunners but not leaders -this time.

45/21 L 5/1 20%
M 6/4 66%
R 34/16 <50%
54/27 L 6/1 <20%
M 8/5 >60%
R 40/21 ~50%
65/37 L 11/3 >20%
M 10/6 60%
R 44/28 <70%

Firing 300m away: 1 sniper 0 KIA
1 (round) AT 2
Artillery 24
3 HMG 11
One HMG suffered (the) one casualty while (surprisingly) crawling away, the leader; 1 out of 6.

In another AI deployment, final KIA, including some Germans casualties.
R 54/17 L 6/3 50%
M 9/2 <33%
R 39/12 ~33%
G 24/6 L 3/1 33%
M 3/2 66%
R 18/3 <20%
I would say that the formula used for -who is- KIA is biased.
My point is that I think that we are playing with loaded dice.
 
Sorry, it keeps moving my columns, I will insert a table, next time...
 
I don't know if the AI prioritises shooting at particular enemy infantry such as squad leaders, machine gunners, and of course - AT weapon carriers, but it would make sense if they do.
However, artillery fire is indiscriminate, so unless something is particularly askew I see no reason why any of the above mentioned would be more likely to be hit than the average rifleman.
 
IMO a sniper should prioritise. MG fire is area fire -random casualties- and rifle fire at 300m -the shooter doesn't know the distance and cannot check it- is only good as a morale boost for himself, they are running or taken cover in a wood, it's going to be area fire at best.
 
I cannot change my name until the end of November.
Hopefully the British rank was good enough.
 
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