The campaign map

Concord

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Here is a small low-res visual of the first draft of the map.
It may be changed or refined over the next couple of weeks.

It is 30 hexes wide by 20 hexes deep.
Each hex is approximately 1km, which is also the approximate size of each battleground within CMRT.

It has 7 major towns which will serve as the victory objectives.

Brigade Battles Hexdraw map 01 visual.jpg
 

Concord

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Hello Good Men,

On the first post of this thread, I have uploaded what probably will be the final map design.
It is full size/resolution (click it to see real size). It is 30 x 20 hexes. It has 7 major towns which are victory objectives.

Many things to try and balance with the map design.
It has to be strategically viable and fairly balanced.
It has to look fairly natural (a very limited palette too, I might add).
This version has more open and less woods, for two reasons. The terrain in the area has more open...and we have many more open maps to use in CMRT than woods.
 
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Concord

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Current list of town names:

Major Towns:
Gabreski
Ryszard
Surma
Orlik
Nowak
Janusz
Chudek
Minor Towns:
Drobinski
Czeslaw
Karubin
Waclaw
Paszkiewicz
Poplawski
Kazimierz
Tadeusz
Witorzenc
Small Towns:
Zumbach
Boleslaw
Cwynar
Glowacki
Gabreski
Pisarek
Gladych
Witold
Skalski
 

Concord

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Hello Good Men,

Initial set up

After due consideration, I have decided how the initial set up for the game will be.
Because the moves are an 'I go, you go' situation, I needed to consider how to make it fair for both sides.

I think the best way to handle it is to have the units move onto the map (rather than set up on the map).
Since historically the Russians had the initiative, they will move first.

Using the road MP, the Russian armour will be able to reach the half-way point of the map on turn 2, while their infantry can make it by turn 3.
The Russians will need to be cautious about over-extending themselves, so that should be a self limiting factor.

Once the CO's give me their first turn movement orders, I will place all counters on the map, and both sides will be able to view the situation at the end of turn 1.

Sound okay?
 

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I think we just need to know where exactly the units can enter the map or is it the whole side for each faction?
 

Concord

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The Germans: west edge
The Russians: east edge

Just a gentle reminder guys, not to post anything about your plans for movement until we have everyone in their secret forums. :)
 

Concord

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I have made a Photoshop file (.psd) that includes the map and all the counters.
Each counter is on a (labelled) layer of its own.

This will allow the players and CO's to create their own visuals if needed.
It could be used to illustrate orders or move proposals or questions.

I will be tracking the position of all the counters on the map each turn using this method.
Although I will be posting a jpg visual each turn for everyone to see, I can also make the updated Photoshop file available too.

If you don't have Photoshop, it could probably be opened in any graphics program.
There is also a free open-source program called Gimp that is like Photoshop.

Here is the download link for the map/counters psd file:
BB map and all counters
Let me know if it doesn't work - I'm a Dropbox novice.

Here is a visual of what it is:

BB map and all counters visual.jpg

P.S. As a side note, any pictures you post on the forums should be reduced in size to about 700-1200 pixels in width.
This makes it easier to view, and will save Bootie some server space.
 
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