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World of Tanks Roll Call

HOA_KSOP

FGM Major
FGM MEMBER
Joined
May 11, 2013
Messages
3,654
Age
62
Location
Heart of America
I do regret they got rid of friendly fire. You actually had to have your head pulled out not to torp someone by mistake. Now people just send s**t downrange with nary a care in the world. You know, brute force s**t slinging, victory through unrestricted ammunition expenditure without fear of hurting a teammate.
 
Before you go here's the newest on crew 2.0.
Still some details I'm unclear on, but for the most part I think I get it.
For instance, I didn't see how one goes about assigning a commander/crew to specific tanks.
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HOA_KSOP

FGM Major
FGM MEMBER
Joined
May 11, 2013
Messages
3,654
Age
62
Location
Heart of America
Before you go here's the newest on crew 2.0.
Still some details I'm unclear on, but for the most part I think I get it.
For instance, I didn't see how one goes about assigning a commander/crew to specific tanks.
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Are you sure about this...
 
Yes. However, my tentative approval was for the mechanics and the availability of new crew skills and I still like what I see there.
QB is able to look deeper into stuff/stats/circumstances I can only imagine. It does look like WG has made some skills/achievements out of reach of a large % of its player base
and that just seems real odd to me. I mean how can they market crew skills that (almost) nobody will ever achieve. If it were me I would LOWER requirements for what it takes to
get more crew skills. *Just checked my email and I still haven't heard from WG about that yet.*
Even then I don't see it as a big deal (for most of us). The unicorns (12%) are going to be the only ones dealing with the issues QB raises and I don't care about any of those players
who might get their feathers ruffled to some small degree when playing their Tier X OP'd tanks in the first place.
 
Oh my. @Nort Looks like you're going to be around a while longer.
"As of now, no decision has been made regarding the future of Crew 2.0. We continue to process the collected data that will affect our future decision-making. We have a lot to do
and we'll update you on further developments as we work out specific solutions.
One thing is certain: The new Crew system will not be released to production servers at least for six months—and will only be considered as part of our 2022 plans should a future
iteration meet our expectations.
Once we process all the data, we will need time to elaborate potential changes based on your feedback and collected information, then test them. All decisions regarding Crew 2.0 will be
communicated and tested together with the community. This was and remains the main condition for the release of the feature." -WoT.com/news
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Now, my thought is that they are so knee deep in that sh**storm PR disaster involving WoWs that someone decided that, given the enormous negative feedback that Screw 2.0 rec'd on the
test servers, maybe they don't need to add something else to the PR fire they are having to deal with atm.
Since it is already a thing on WoWs it is unlikely going to be dumped, but we have rec'd a reprieve. Just in time to buy the new Tier IX premium they just released. They should be able to make
enough rubles selling Tier IX premiums in the next six months to make up for any anticipated revenue loss from selling us tank commanders.
 
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