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World of Tanks Roll Call

HOA_KSOP

FGM Major
FGM MEMBER
Joined
May 11, 2013
Messages
3,582
Age
62
Location
Heart of America
I do regret they got rid of friendly fire. You actually had to have your head pulled out not to torp someone by mistake. Now people just send s**t downrange with nary a care in the world. You know, brute force s**t slinging, victory through unrestricted ammunition expenditure without fear of hurting a teammate.
 
Before you go here's the newest on crew 2.0.
Still some details I'm unclear on, but for the most part I think I get it.
For instance, I didn't see how one goes about assigning a commander/crew to specific tanks.
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HOA_KSOP

FGM Major
FGM MEMBER
Joined
May 11, 2013
Messages
3,582
Age
62
Location
Heart of America
Before you go here's the newest on crew 2.0.
Still some details I'm unclear on, but for the most part I think I get it.
For instance, I didn't see how one goes about assigning a commander/crew to specific tanks.
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Are you sure about this...
 
Yes. However, my tentative approval was for the mechanics and the availability of new crew skills and I still like what I see there.
QB is able to look deeper into stuff/stats/circumstances I can only imagine. It does look like WG has made some skills/achievements out of reach of a large % of its player base
and that just seems real odd to me. I mean how can they market crew skills that (almost) nobody will ever achieve. If it were me I would LOWER requirements for what it takes to
get more crew skills. *Just checked my email and I still haven't heard from WG about that yet.*
Even then I don't see it as a big deal (for most of us). The unicorns (12%) are going to be the only ones dealing with the issues QB raises and I don't care about any of those players
who might get their feathers ruffled to some small degree when playing their Tier X OP'd tanks in the first place.
 
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