This a small infantry scenario. Basically a company on each side. US forces assault to retake government facilities of a small town from Russian infantry. This was a test scenario for me to learn the editor, basic AI commands and triggers. Any feedback to help me refine and improve this scenario are greatly appreciated. Thanks to all the experienced folks out there who gave me pointers and links to some helpful information.
-Removed all artilly support from both sides to prevent the 1st turn bombardment on blue forces and keep the focus on this as a purely infantry battle
-Modified triggers, 1st trigger could have potentially been bypassed, which had ramifications later in the battle. Now this is very unlikely to be missed by the player.
-Modified some AI orders based on change in triggers. Had some troops bunching up as a result of these orders before, removed the order overlap between these AI groups.
-Asjusted deployment of red forward recon forces, slightly cut 2 of the units sightlines to prevent them from firing on blue units in their deployment zone.
-Changed some wall facades to remove balconies that got red forces chewed up too easily.
-Increased scenario time to 1 hour 10 minutes
-Fixed A LOT of building connection issues. Had a few stray elevation differences that were causeing issues. AI now stays in cover when moving between buildings better.
-Made connections between all the structures making up the parking deck.
-Fixed some pretty egregious building connection errors and elevation mismatches that resulted in AI troops being slaughtered due to pathfinding.
-Changed initial deployment positions of some of the Red recon units due to sight line issues for an MG team, they didnt engage anything.
-Adjusted a few of the redfor trigger objectives, enlarged 2 of them.
-Adjusted some of the AI’s support targets to make them make more sense, and avoid friendly fire.
-Adjusted Red AI group 6 and 7 orders, they were moving forward to waypoints too slowly to be relevant. Movement speed for first order changed from advance to quick.
-Increased scenario time to one hour.
-Added breach team to bluefor for 3rd platoon.