1 thought on “AD Farmyard Skirmish

  1. This is an interesting tactical problem, and I love how the map includes both declining light and subtle variations in height in the fields as wrinkles in approaching the objective. I continue to be annoyed by the early/mid Stug IIIg issue around the suicidal loader insisting on opening up and firing the rooftop mg – and then getting shot. I opened this in the scenario editor and replaced the early and mid Stugs with late ones (with a remote control mg on top).

Leave a Reply to Peter Cancel reply

Your email address will not be published. Required fields are marked *