RDM – Colossal Crack – CW – CMBN

RDM – colossal crack – CW

This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times.

As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don’t get complacent or throw away your forces – you will need them.

You will need the CW pack for CMBN to play this scenario.

This is one of my favourite scenarios/maps from the CMBN game and it has Panthers, so I just had to do some tinkering with it.

Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com

Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work.



Author: nightops

2 thoughts on “RDM – Colossal Crack – CW – CMBN

  1. I don’t recall a CMBN scenario which I have enjoyed more than this one (which I played as the Germans). Outstanding work.

  2. Thank you for the superb effort! Loved it. I played as Allies, Challenging to face Panthers on open ground, but the mission demanded it, so the strategy became overwhelm them with numbers. I’d be happy to play any of your designs! Thank you again.
    Had one issue, but it wasn’t yours. First battle I’ve played in v4.03, and found that the external MG’s on tanks will not fire with the hatch open. I do like the new survivability and quick response to incoming fire, but it appears that the crew is now unable to man the external MG’s. Not that critical to tanks with coax MG’s, but like on the Achilles, it takes away the opportunity for MG fire.

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