The Bridge.
This scenario is based in a CMBB scenario based on a battle in the Italian campaign.
It has been the only scenario where "everything went according to plan" ...but for the VVS wiping out my 2nd wave Russian infantry support.

A heavily reinforced German Gr bn must defend a bridgehead facing up to an enemy rgt supported by tanks.
2x2 km, 4 hours. June 44. AIG/H2H.


When I create a scenario, it is going to be harder for the defender, usually the Germans, but victory is going to be a lot harder to achieve for the attacker.
I take for granted that the defender is not going to be able to hold all his positions, but the attacker has to take and hold ALL his objectives.
If the battlefield is empty, the attacker lost; if he doesn't have "enough" troops, he lost. The front is around 2 km, so he needs, at least, 2 infantry companies at the end of the scenario. There is a moment, from the point of view of "victory", when the attacker should stop because he cannot win; even if this could apply to the defender too.
-Something like you move back and consolidate the area you can hold, you cannot just abandon half the map.
I create neither an annihilation nor a capture the flag scenario, and a 90% of a success is a 100% failure.

Also...
I am starting to get annoyed by players hugging the walls, all the time. Mines along the new borders.


And these are some HOUSE RULES I would like to use in my games.

I don't think the game is good with morale, so:

a/ Every time there is a single soldier we give him orders to go to the end of the map and hide there.
Exceptions: He is a Leader, PanzerShreck, Flamethrower -so the assistant can take the weapon, the second guy in a PanzerFaust team -mind, that soldier, not anyone with a PzF or a sniper -again, THE sniper, not anybody with a sniper rifle.

b/ Drivers, tank/AT/HMG crewmembers to the end of the map. If the ammo bearers can provide ammo, they can join another weapon. If later on you need a driver/crew, you give them orders to come back; later on.

c/ The last 3 survivors of any SQUAD have to be given orders to go to the end of the map.
Exception: one of them is a Leader; the last 2 will always go away.

d/ Do not commit suicide with your tanks, if the main gun is disabled, send it back; even if it is not a campaign and there are no points. 

I find it extremely annoying having to kill every single soldier around, and at least once I was playing against somebody attacking with a single or a couple of soldiers.
My point of view is that -even if the code is not good and allows that behaviour- one guy, all his mates dead, is not going to 'defend' the place where, by chance, after running away, he stopped at; even less, they are going to attack.