I saw so many people ask about houserules on the forums, so I thought I would make a post that can be used as a reference so that people can just link to this post in the future instead of having to explain everything over and over.
I didn't invent these rules, but I thought they could be useful to to standardise. Then people can use them as a starting point and add their own houserules as they like. For example, people could just say "Let's play a game with the standard rules, and no fully tracked vehicles".
The only thing I added myself was the part about the 1/10 "artillery safe zone". I've seen a lot of confusion about how to allow pre-planned artillery but still prevent one player from bombing out the opponent's deployment zone. Hopefully my idea helps prevent misunderstandings.
Let me know if you think I missed anything or if any of the following is unclear:
Standard Houserules for Combat Mission
"Attack" and "Assault" type battles
Meeting Engagements
I didn't invent these rules, but I thought they could be useful to to standardise. Then people can use them as a starting point and add their own houserules as they like. For example, people could just say "Let's play a game with the standard rules, and no fully tracked vehicles".
The only thing I added myself was the part about the 1/10 "artillery safe zone". I've seen a lot of confusion about how to allow pre-planned artillery but still prevent one player from bombing out the opponent's deployment zone. Hopefully my idea helps prevent misunderstandings.
Let me know if you think I missed anything or if any of the following is unclear:
Standard Houserules for Combat Mission
"Attack" and "Assault" type battles
- No pre-planned artillery or air support for the defender.
- Attacker is allowed pre-planned artillery and air support, with or without delay.
- Artillery safe zone: Attacker may pre-plan artillery and air support to target anywhere on the map, apart from the last 1/10th of the length. This is a safe zone, representing units stationed further away. So if the map is 1km long from friendly map edge to enemy map edge, the attacker may not target the last 100m towards the enemy map edge with pre-planned artillery. However, the attacker may target this zone manually with artillery once the game begins.
- The artillery safe zone rule only applies to off-board artillery. Both players may fire into and out of the safe zone with all other weapons, including mortars.
- If pre-planning air support using a target area, there must be an additional space of at least 100m from the edge of the target circle to the safe zone. This is because aircraft often stray outside of their target area.
Meeting Engagements
- No pre-planned artillery or air support for either side.
- Support may be called in by spotters as normal once the game begins.
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