(Arrow 1) Hicks makes for the main hall, in doing so spotted the aliens on spawn point 3. On turning the blip over it shows there are three aliens.(see1a, these have moved on their turn.)
Ripley follows and ends up ahead of Hicks.
(Arrow 2)Hicks orders Hudson to fire at the spawn point 2, missed, but on his second shot he takes him down. (Arrow 3 Alien removed.)
Vasquez moves back one and aims to cover the passageway ahead. Gorman heads towards the exit.
(Arrow 4) Frost moves to cover and aims, at the barricade and doorway.
Aliens turn...
The two blips (arrow 5) throw a movement die of 4, threw the door and round the corner where they become visible to Vasquez. The blips are flipped revealing 4 & 3, a total of seven aliens.
The aliens on terminal 3 move forward 6 (Arrow 1a).
Now for the four motion tracker cards!!!
1) Alien drones... 1 blip to terminal 1... In addition remove a barricaded or add an additional blip!
Refuse to remove barricaded.. add a blip (2 Aliens)who breakthrough and stand next to Frost!
2) Relentless horde... 2 blips to terminal 1...Exhaust 6 cards.
3) False Alarm... yippie
4) Alien Lurker... Terminal 4... blip also moves 4...
There ends up 13 alien's... one representing two alien's next to Frost...
Defensive fire... Frost fires the flamethrower and misses, Hicks fires and with auto-fire removes the two closes to frost.
Looks like we in trouble...