Running them behind a house. (note unlike CM1, waypoints in CMBN often jump to the nearest tile which might not be exactly where you want it and there's nothing we can do about it)
They arrive and auto-line up along the wall, although one guy went too far and is exposed because the waypoint jumped too far, it wouldn't pin to halfway along the wall,,
Let's run them into that house, there are more windows upstairs than down, so we'll send them to Level 2. The waypoint jumps to the house centre, that's good enough..
They arrive and cluster in 3 groups around the 3 windows. LOS is good so I don't think there's any need to issue a Face order to fine-tune things..
What happens if we run them into empty ground?
they arrive and adopt a basically line abreast formation in the direction of travel-
SUMMARY- Like I said, precise waypoint placement is not possible in CMBN and is like trying to play a guitar with gloves on which many players might find frustrating.
All we can do is place a waypoint as near to the desired spot as possible and hope the squad will arrive neatly.
I still prefer the good old precise CM1 system myself, but have been seduced by CMBN's fabulous graphics like everybody else for now..