Thankfully in our times, it's very different. First you bankrupt the company or public service, then you get fired as executive director for sheer incompetence, and then you get the bonus.Btw I managed to nearly bankrupt the Romans in three years time and could then become dictator as a bonus. Just like in real life
I love this kind of small details. Exactly the stuff that CA forgot with their Total War series. Hopefully having your units tired or exhausted actually makes a difference in the battle?The route you take to enter the enemy region is also important. If you cross a river or not (etc.) to get into the region some of your units will start the battle as tired or exhausted.
I think only German independents. But this may be random. For instance in my game the Saxons only appeared after 30 years or so.Seems you're the Saxons. Who's in possession of Denmark when the game starts? The Jutes? Vandals? Anglii?
CDR is only culture. Objectives give you legacy.I've figured out how infrastructure affects building structures for your regions, but no idea how to get up the CDR table, something to do with culture I think and completing objectives.
Yes it does in the Empires "in game" battle. I think it also translates to an exported battle but not sure of the details. In the in game battle there are three phases - skirmish, main battle and pursuit (I may not be using the exact same names that the game uses for the phases). During the skirmish phase the missile troops (if you have any) fire. This results in some enemy units showing as tired, exhausted etc. Then when it moves to the main battle you may have an exhausted veteran (who was hit by missiles) against a fresh regular (who was not hit). This makes a difference.I love this kind of small details. Exactly the stuff that CA forgot with their Total War series. Hopefully having your units tired or exhausted actually makes a difference in the battle?