But that only adds to the excitement of the game. I have many times been waiting for a barrage after an adjustement just to see the enemy starting to move away from the area and finaly have the barrage come down and split the enemy's units up in the chaos that falls upon them. It is a bit nerve wrecking while one is waiting for it but so rewarding when it finally comes.
I recently had this happen to me in a game (I got hammered). But for every time I have seen this, I have seen four examples where:
1) The spotting rounds fall for 30+ minutes because the FO cannot spot them. By the time they get on target, the battle has moved on. Half of your artillery ammo is wasted.
2) The spotting rounds fall repeatedly in the same place. The gunners make no adjustments.
3) The spotting rounds fall FURTHER away from the target.
4) The FO cannot see spotting rounds that are hitting right in front of him. He can have clear LOS to the impact crater and somehow not make an adjustment off of this hit.
5) Combining all of this, I have seen "quick barrages" where 50 spotting rounds are fired to put 8 rounds on target.
6) The process is so slow, that you can easily dodge a lot of artillery. Most of my dodges are successful. Occassionally, I get the the disaster where my guys are hit while they are fleeing.
Artillery adjustment is broken in CMX2. It simply does not work as it does in real life. BTW, when I was in the Army, I used to call for fire.
If it worked right, the FO would at least "hear" the impact and know it was far off to the right, for example. He would shift it maybe 500 meters to the left. Each spotting round fired would represent progress. He could hear rounds or see the smoke, dust and debris of impact above trees. And gunners (at least American ones) are really good at hitting map coordinates. If you feed them good coordinates, they will score hits.
But if we ever play, please brings lots of artillery and manually adjust it. :cheerso: