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IL STURMOVIK 1946

.. can AI planes in your sqaudron be lost in a thunderstorm? Or can they collide with each other?

Yes because the default formation spacing is much too close (see screenshots on page 28 of this thread)
So the first thing we have to always routinely do when starting a mission is order them to space out more by hitting this 'Loosen' sequence several times-
Tab > 2 > 8 > 4 > Select

It could then take a couple of minutes for them to slowly space out so be patient.
This too-bunched formation thing should have been fixed by the company years ago and reminds us that the IL-2 series is far from perfect; maybe it and other issues will be fixed in the forthcoming Cliffs of Dover
 
Okay, thanks for that, and the tip on loosen formation. Never noticed that one.
 
Yes, AI planes can and often do collide with each other. Nothing is more frustrating then during a campaign, you have been grooming your wingman, giving him easy kills, getting his experience up, just to have him collide with a wing mate and die!!!! Has happened too many times!!!
 
Wow, the fact they can collide is cool. Adds another element of uncertainty. I'm playing with a few of the realism settings off so that I can get used to things. How do you indentify friendlies and enemies in a dogfight without the icons? You would need to be pretty close? And trying to stick with my wingman in a dogfight is tough. Do you vets go your own way in a dogfight?
 
Yeah, I still use Icons, my major crutch. When flying with my old squad we didn't use icons and that was the most difficult part, IDing an enemy aircraft. In the real war, they didn't have icons either, so it really upped the already high level of admiration I have for WWII fighter pilots. When I am in a fight, I normally do my own thing offline. Online, if with a group, I stick with my wing until I lose him, then I look for him or another friendly and join up with them. Alone with bandits around, not a good place to be. On the full switch online servers, most people are shot down without even seeing the guy that did it, very much like the actual war.
 
Here's another one. I'm a couple of missions into the Hurricane Singapore campaign only to find I'm being asked to fly as fighter escort to a location way beyond my fuel capacity. What gives? A bug?
 
Tried to Wiki the F2A Buffalo to look at the real life range, no joy. The Singapore campaign is very much off in the fact that most of the RAF and RAAF's time was spent trying to intercept enemy bombers, and I stress trying, the doing any kind of long range escort work. I am going to give it a run through anyway sometime today and see if I am getting the same result.
 
Be interested to see what you find. If it's a dynamic campaign, that means you might not get that mission? You're right, most of my missions to date have been to intercept bombers. They and the Japanese fighters light up really easliy with the Hurricane guns. In my Me-109 campaign it took a lot of bullets to finish off Russian planes, or maybe I was missing quite a lot:) The Hurricane seems to be a more stable gun platform and have more firepower?
 
I found Burma campaigns more interesting (and the map as well)...
 
Yeah, I still use Icons, my major crutch. When flying with my old squad we didn't use icons and that was the most difficult part, IDing an enemy aircraft. In the real war, they didn't have icons either, so it really upped the already high level of admiration I have for WWII fighter pilots. When I am in a fight, I normally do my own thing offline. Online, if with a group, I stick with my wing until I lose him, then I look for him or another friendly and join up with them. Alone with bandits around, not a good place to be. On the full switch online servers, most people are shot down without even seeing the guy that did it, very much like the actual war.

This has been a long and old debate in the flight sim community. Using icons doesn't seem realistic, but if not you use the zoom function to identify planes, which is not realistic either as pilots didn't have binos while flying. It is commonly admitted that the use of tags is not considered as cheating, as in reality you would see much better than on a monitor. Moreover, for IL2, if you use IL2 Stab to launch the game, you have the possibility to use your own parameters for identify distance (this is the distance at which the tag will appear). I use 1500 m as the max distance at which a tag appears (which means I know if it's red or blue, and the distance) 1000 m to have the type of plane and 500m to have the plane full ID ( like Red1 or Yellow2) which is important for team combat when you follow your leader. This way it remains a help, but is not too easy like having all the info at 5000m ...
 
Just an FYI for you IL2 types out there, UltraPack 3.0 was just released. It includes just about every mod ever made for IL2 in one convenient package. Head on over to Mission4Today or SAS to pick up your copy!!!
 
Incidentally I think I was too harsh on IL-2's bullet ballistics earlier, and on second thoughts their "projectile vomit" graphics have an attractive violence to them which CFS2's "snaky hosepipe" ballistics don't have.
It's all a matter of preference as usual..:)
 
Just an FYI for you IL2 types out there, UltraPack 3.0 was just released. It includes just about every mod ever made for IL2 in one convenient package. Head on over to Mission4Today or SAS to pick up your copy!!!

Cool, installation is simple and it works very nice ...
 
I am fully modded as well...I don't play w. steam though...And i use hyperlobby :|
 
SEOW

Search for Scorched Earth Online Warfare. It's a system in which you participate against other human players in historical campaigns in a persistent world, which logs all damage and stats. It's free and was developed for IL2. It requires the HSFX mod.
 
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