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Patch 1.01 released

P

PoorOldSpike

Guest
But read up about compatibility with ongoing pbems and mods, namely-

PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games from v1.00 ARE COMPATIBLE with v1.01, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before upgrading to v1.01.

COMPATIBILITY WITH MODS:
Due to the potential of conflicts with pre v1.01 game Mods, we advise uninstalling any mods prior to installing this Game patch. Mod authors may need to update their mods using the v1.01 strings.txt embedded into the new "Version 101.brz" file.


DOWNLOAD:- http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=281&Itemid=478
 
NEW v1.01 GAME FEATURES
This patch will update your CMBN game to v1.01, which includes many enhancements and improvements. Below is a list of some of the new v1.01 game features.

Vehicles
Moving vehicles fire their weapons with further reduced accuracy.
Spotting ability of buttoned-up vehicles is further reduced.
Fixed a graphical bug that could cause a Puma crew to rotate outside the vehicle.
Vehicles that lose an unbuttoned crewman to small-arms fire are more likely to pop smoke and/or retreat like they typically do when the vehicle itself takes a hit.
Armor penetrationsthrough a vehicle's main gun mantlet are not reported as hits on other locations.
Hit text for projectiles that enter an open vehicle hatch says "Hit: Opening" rather than turret or hull.
Corrected a rare problem that could cause tank drivers to remember "threat locations" for too long and rotate the vehicle inappropriately.
In a campaign game, if a tank is in working order but its crew is decimated, the tank will not appear in the next battle only to immediately become "knocked out" due to having a decimated crew.
Rhino vehicles are additionally available in August.
Fixed a bug that prevented ricochets off a Panther lower mantlet into the hull top (though this intentionally remains rare).
The glacis/hull-roof armor plate on the Tiger front is thicker.
SPW 250/9, SPW 251/9, and SPW 251/10 halftracks will button up under fire like most other vehicles do.
PSW 222 crew is now commander/loader, gunner, and driver.
PSW 222 and PSW 223 are capable of firing weapons after losing a crewman, and have slightly improved commander's visiblity when buttoned up.

Terrain
Troops hiding in trenches or foxholes get better protection from shrapnel.
Concealment in foxholes is increased.
Corrected a problem that protected soldiers when a wall was behind them, but not enough when a wall was in front of them.
The distance between a soldier and bocage where the soldier may see through the bocage is slightly shortened.
Direct hits do more damage to trees.
Trees are less likely to block large projectiles consistently.
Tree placement remains precisely consistent each time you load/play a particular scenario.

Quick Battles
Corrected a problem that sometimes switched attacking and defending sides.
The unit auto-purchaser is improved.
Air support may only be purchased during daytime with clear or hazy weather.
The "Random Service" option works properly.

Artillery
Artillery is a little less precise.
When a forward observer cannot see where spotting rounds impact, he will usually require another round to be fired rather than skip ahead to fire-for-effect with poor accuracy.
Corrected a problem that sometimes caused artillery missions targeted near a TRP to "prepare" indefinitely.
Pre-planned missions for on-map artillery won't ever use spotting rounds.
Corrected an accuracy problem that could affect the first rounds of pre-planned artillery strikes using the Line pattern.
White phosphorous (smoke) does not cause unrealistically high casualties.

Soldier Behavior
Soldiers are less likely to use SMGs at longer ranges.
Soldiers are less likely to fire on exposed tank crew.
Soldiers can spot anti-tank mines (in addition to anti-personnel mines).
Corrected some problems with mortars in direct-fire mode.
Soldiers are less likely to use explosive weapons for area-fire at very short range.
Soldiers won't set up heavy weapons on the precise edge of the map.
The TacAI pays a bit less attention to unarmed vehicle targets.
Soldiers aim better when area-firing into an immediately adjacent building.
Corrected some problems with soldier placement around heavy weapons in foxholes.
Soldiers are quicker to stop attempting to surrender if friendly soldiers are nearby and enemies are not.
HMG assistants can cower under fire like the rest of their team.

Grenades
Troops may throw grenades from buildings at open-topped vehicles.
Grenade throwing obeys covered arc orders.
Grenades won't roll through building walls.

Bridge Pathfinding
Corrected some minor pathing problems across bridges.
Troops are more willing to move across nearby fords rather than use distant bridges.

Anti-tank Guns
Antitank guns won't attach to vehicles that are too small to tow them.
Corrected a problem that potentially allowed an antitank gun team to move the gun into a building.

User Interface
Keyboard camera controls are smoother (Windows version).
When placing troops in a building during setup, if you click on a soldier or its icon (instead of the building) to set the destination, it won't cause the moving troops to float in midair.
Trenches and barbed-wires "remember" their rotations if moved to a location that is not adjacent to other trenches or barbed-wire.
When attaching targeting orders to a waypoint, the range display is calculated from the waypoint, not the unit's current location.
Corrected a problem with area-targeting a non-occupiable roof of a building.
Clicking Exit or New in the Editor brings up a confirmation dialog.

Miscellaneous
Less framerate is devoted to showing wind blowing through trees.
MP40 ammo pouches display correctly on German soldiers.
Fixed a disappearing "gable" on a couple of barns.
Updated US rank icons.
Fixed some out-of-memory problems.
Adjusted the point values for bunkers.
 
I'm still missing changes to bulildings on that list... Ah well, it's a lot of stuff alreaqdy and will make things different. *off to reinstall game*
 
*patch installed* Now I hope the modders update their mods.
 
From the BF repository site:

COMPATIBILITY WITH MODS:
Due to the potential of conflicts with pre v1.01 game Mods, we advise uninstalling any mods prior to installing this Game patch. Mod authors may need to update their mods using the v1.01 strings.txt embedded into the new "Version 101.brz" file.


Does this mean I cant use the current mods untill they are all updated? And is it easy to update them?
 
I put my mods back in after removing them for patch install and am having no problems.
But I do not guarantee same results for everybody:)
But in reality I would think if there is a problem you just remove the offending file if you install one at a time.
Me??? I live dangerously and threw the whole schlamong in and bada bing bada boom, victory.


P.S. I have PC version
 
I use only two mods Bil's Ground-Grid, and Juju's interface - and both are still working with version 1.01 :).
 
Not only do my mods work but I cranked up my performance options and am now running max settings whoohooo!!!!
 
Not recommended to update if you are in a PBEM match, per BFC forums.
 
Vemember vhen I told you I'm maxzing out ze graphiz performanze, ........................I lied.

Had to bring down one notch after further testing, but still for me a big performance boost.

"Not recommended to update if you are in a PBEM match, per BFC forums."

Too late Luther...............too late :)
 
Mac users are reporting major issues with patch. Doesn't look good at the moment.
Crashes, freezes, all kinds of ugly things.
 
Happy to report that PBEM is working fine and continuing game with DasTiger in Domination.
 
I left my mods in place and installed the patch, no problems at all apart from a Pbem file not loading just hangs at 93% .
 
I had that problem once with original version - try to download file again form mail
 
Is there an indication on the game screen to show you are running 1.01? I think I have upgraded and now when I open a turn the game closes to the desk top.
 
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