V
Valkatox
Guest
So I've been reading quite a bit about people's own rules in terms of quick battles recently.
Now there are the basic sort of house rules which more or less everyone plays, such as no arty on the startup zone / no TRP on meeting engagements and so forth.
But I'm more thinking about the rules that individuals set. And I was wondering -
What people's takes are on the rules, and if certain rules would stop you playing against that person in a QB match.
As so far I only really use the house rules that most people follow when setting up a game, and ask my opponent if they have any extra ones they would like to play.
"Pre Planned" rules. Mainly by this it tends to be with defenders or meeting engagements.
With defenders it tends to be with the delay, as otherwise you'd be dropping arty turn one on your enemies start up zone. Which isn't very sportsman like.
So would it bother you if the defender had a 5/10/15 minute delay arty on an area along your advance infront of your starting area?
And as for meeting engagements the pre planned tends not to be used from what I've seen, as those battles tend not to be, well... planned battles.
The "Big Cat" max Panther rules (EG - 1 max for every 5 tanks) , I've seen these used once or twice and they make the games quite fun. I can understand some players wouldn't like this, mainly those who focus their whole game plans around having shell sponges to win.
But if you're playing the Allies and come across multiple Panthers it can pretty much be a finished game before it has started, especially if you've not got much space to move your tanks around.
As I think we've all had Panther spam games which make you do this -
"Force Percentage" rules. An example as having a maximum of 40% of your points being armour, no more than 20% arty / air support and so on.
Do such rules bother you / make the game too restrictive? Or do you think they make for a more fun game due to the combined arms factor and no spamming of one particular area?
"Arty TRP" rules. And by this I mean restrictions on how many (if any) TRPs can be used and if they can be used if you're attacking or defending.
Any thoughts on these rules? If any would put you off playing an opponent or if you use some of these as the norm in your games.
Or maybe there are some other rules you use.
Thanks for any replies in advance.
Now there are the basic sort of house rules which more or less everyone plays, such as no arty on the startup zone / no TRP on meeting engagements and so forth.
But I'm more thinking about the rules that individuals set. And I was wondering -
What people's takes are on the rules, and if certain rules would stop you playing against that person in a QB match.
As so far I only really use the house rules that most people follow when setting up a game, and ask my opponent if they have any extra ones they would like to play.
"Pre Planned" rules. Mainly by this it tends to be with defenders or meeting engagements.
With defenders it tends to be with the delay, as otherwise you'd be dropping arty turn one on your enemies start up zone. Which isn't very sportsman like.
So would it bother you if the defender had a 5/10/15 minute delay arty on an area along your advance infront of your starting area?
And as for meeting engagements the pre planned tends not to be used from what I've seen, as those battles tend not to be, well... planned battles.
The "Big Cat" max Panther rules (EG - 1 max for every 5 tanks) , I've seen these used once or twice and they make the games quite fun. I can understand some players wouldn't like this, mainly those who focus their whole game plans around having shell sponges to win.
But if you're playing the Allies and come across multiple Panthers it can pretty much be a finished game before it has started, especially if you've not got much space to move your tanks around.
As I think we've all had Panther spam games which make you do this -
"Force Percentage" rules. An example as having a maximum of 40% of your points being armour, no more than 20% arty / air support and so on.
Do such rules bother you / make the game too restrictive? Or do you think they make for a more fun game due to the combined arms factor and no spamming of one particular area?
"Arty TRP" rules. And by this I mean restrictions on how many (if any) TRPs can be used and if they can be used if you're attacking or defending.
Any thoughts on these rules? If any would put you off playing an opponent or if you use some of these as the norm in your games.
Or maybe there are some other rules you use.
Thanks for any replies in advance.