Working on preparing two things for when the FOG Medieval: Swords & Scimitars DLC is released 23rd September.
One is a more detailed Crusades campaign and also this small, fun, quick-playing "King of the Hill"-style tourney: King Of Jerusalem.

Like the CM version of this, players fight KO battles to claw their way up to the throne to be either King or Sultan of Jerusalem and control the Holy Land during the age of the Crusades.
When players join, they get drawn as either Crusader or Saracen players at the bottom rung and fight their way up... and keep playing that side in the battles until they are knocked out and then re-join at the bottom, and then get randomly drawn again as Crusader or Saracen players.
Each round, all battles use the same settings and army lists for that round - if two players of the same side advance and meet in the second tier or the throne challenge battle, then they fight a "civil war" battle with identical opposing army lists.
( I assume we will slowly work our way chronologically through the time period from the 1st Crusade onwards...)
Any level victory allows the winner to advance.
Would like to keep to a strict two week per round time limit -- it's working pretty close to that in the Empire Builders campaign.
Players that get knocked out can re-join the challengers list and start again at the bottom.... while the reigning king/sultan keeps the luxurious satin throne upholstery warm so long...
We will keep a running tab of scores:
1 point per bottom and middle tier victory
2 points for a successful throne capture
3 points per successful throne defence
More details as we get closer to the release of Swords & Scimitars and we know what armies will be available ... guess start would be end of September.
One is a more detailed Crusades campaign and also this small, fun, quick-playing "King of the Hill"-style tourney: King Of Jerusalem.

Like the CM version of this, players fight KO battles to claw their way up to the throne to be either King or Sultan of Jerusalem and control the Holy Land during the age of the Crusades.
When players join, they get drawn as either Crusader or Saracen players at the bottom rung and fight their way up... and keep playing that side in the battles until they are knocked out and then re-join at the bottom, and then get randomly drawn again as Crusader or Saracen players.
Each round, all battles use the same settings and army lists for that round - if two players of the same side advance and meet in the second tier or the throne challenge battle, then they fight a "civil war" battle with identical opposing army lists.
( I assume we will slowly work our way chronologically through the time period from the 1st Crusade onwards...)
Any level victory allows the winner to advance.
Would like to keep to a strict two week per round time limit -- it's working pretty close to that in the Empire Builders campaign.
Players that get knocked out can re-join the challengers list and start again at the bottom.... while the reigning king/sultan keeps the luxurious satin throne upholstery warm so long...
We will keep a running tab of scores:
1 point per bottom and middle tier victory
2 points for a successful throne capture
3 points per successful throne defence
More details as we get closer to the release of Swords & Scimitars and we know what armies will be available ... guess start would be end of September.