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- Jun 5, 2021
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Here is the updated campaign map going into Round 4:
Reserves:
A "Round 4" tab has been added to each Deployment Matrix
Soviet commanders have been rotated, per schedule
Available units/reserves have been updated
Cells in YELLOW will require input
Tracks to Budapest Notes:
The German team may make up to 2 deployment "moves." This could include any combination of adding Reserve units to Tracks, and/or pulling Reserve units from Tracks and back to the Reserve Pool.
The Soviet team may deploy up to 2 reserve units on different tracks. Remember that Soviet reserves are required for a counterattack - Soviet Core Units CANNOT counterattack.
Remember that any Reserve unit pulled out of the line cannot be immediately placed into the line elsewhere - they must go to the reserve Pool for this Round.
The Soviets may counterattack against ONE zone. As counterattacks are not allowed against starting zones (on the far left), the possible Soviet counterattack locations are Tokod, Tarjan, or Csakvar. If the Soviets choose to counterattack, the battle type will be dictated by the type of defending unit chosen by the German commander: If the German player elects to use an Infantry battalion, the resulting battle will be a Soviet Probe; If he elects to use an Armor or Armored Infantry battalion, the resulting battle will be a Meeting Engagement.
The German player will be notified of a counterattack, and will have the opportunity to declare which unit will defend (if more than one is present). The Soviet player will not know what type of battle until orders/deployments are given, and must take into consideration that German reserve deployments may change the composition of the defending force. The German player may not know which specific battalion will be counterattacking, when a counterattacking unit has more than one battalion. Note the rules changes to improve Fog of War in this area.
Budapest Notes:
The map shows German unit locations from the last round, but none of these are “locked,” and @Cargol is free to change these around during Orders.
Edited to remove German Budapest counterattack option, as other requisites have not been met.
Maps:
Maps for Round 4 are up:
https://www.dropbox.com/home/Op Konrad/Op Konrad QB Maps?di=left_nav_browse
The final map depends on whether or not there is a counterattack, and the nature of the counterattack matchup.
Pilis Track: @Brille vs @jackal
OK Dorog Rd4 Meet (default)
OK Tokod Rd4 Soviet CA Probe
OK Tokod Rd4 Soviet CA Meet
Gerecse Track: @Drifter Man vs @Bleskaceq Czechmate!
OK Germely Meet (default)
OK Tarjan Rd4 Sov CA Meet
Vertes Track: @dkchapuis vs @Monty's Mighty Moustache
OK Bicske Rd4 ME (default)
OK Csakvar Rd4 Sov CA ME
Velence Track: @Guardsman vs @Spoogles
OK Osi Rd4 GAtk Country
Puszta Track: @Shady Side vs @Gorst
OK Balatonfokajar Rd4 GAtk
Budapest: @Cargol vs. @Aurelius
Aurelius picks one of the following:
BU-Train Station Probe
BU-Eagle Hill Probe
BU-Csepel Probe
BU-Cemetery Probe
BU-Margit Island Rd4
There's a few minor variations for the Soviet counterattacks if they end up being Probes instead of ME should the Germans defend with infantry only. But I won't bother making those until orders phase is done. TBH it only affects start-up zones and obj placement,
Reserves:
- 4th Kavallerie Brigade is added to German reserve pool
- No additions to Soviet forces
- No additions to the Budapest forces
- Both sides issue orders: Reserve deployments, German attacks, Soviet counterattacks - by midnight TUESDAY March 26.
- German players are notified of counterattacks
- Both sides pick battalions to use and update the deployment matrices - by midnight WEDNESDAY March 27
- Campaign map is updated and published.
- Battles to be issued by Friday evening March 30, with a start date by Sunday, March 31
A "Round 4" tab has been added to each Deployment Matrix
Soviet commanders have been rotated, per schedule
Available units/reserves have been updated
Cells in YELLOW will require input
Tracks to Budapest Notes:
The German team may make up to 2 deployment "moves." This could include any combination of adding Reserve units to Tracks, and/or pulling Reserve units from Tracks and back to the Reserve Pool.
The Soviet team may deploy up to 2 reserve units on different tracks. Remember that Soviet reserves are required for a counterattack - Soviet Core Units CANNOT counterattack.
Remember that any Reserve unit pulled out of the line cannot be immediately placed into the line elsewhere - they must go to the reserve Pool for this Round.
The Soviets may counterattack against ONE zone. As counterattacks are not allowed against starting zones (on the far left), the possible Soviet counterattack locations are Tokod, Tarjan, or Csakvar. If the Soviets choose to counterattack, the battle type will be dictated by the type of defending unit chosen by the German commander: If the German player elects to use an Infantry battalion, the resulting battle will be a Soviet Probe; If he elects to use an Armor or Armored Infantry battalion, the resulting battle will be a Meeting Engagement.
The German player will be notified of a counterattack, and will have the opportunity to declare which unit will defend (if more than one is present). The Soviet player will not know what type of battle until orders/deployments are given, and must take into consideration that German reserve deployments may change the composition of the defending force. The German player may not know which specific battalion will be counterattacking, when a counterattacking unit has more than one battalion. Note the rules changes to improve Fog of War in this area.
Budapest Notes:
The map shows German unit locations from the last round, but none of these are “locked,” and @Cargol is free to change these around during Orders.
Edited to remove German Budapest counterattack option, as other requisites have not been met.
Maps:
Maps for Round 4 are up:
https://www.dropbox.com/home/Op Konrad/Op Konrad QB Maps?di=left_nav_browse
The final map depends on whether or not there is a counterattack, and the nature of the counterattack matchup.
Pilis Track: @Brille vs @jackal
OK Dorog Rd4 Meet (default)
OK Tokod Rd4 Soviet CA Probe
OK Tokod Rd4 Soviet CA Meet
Gerecse Track: @Drifter Man vs @Bleskaceq Czechmate!
OK Germely Meet (default)
OK Tarjan Rd4 Sov CA Meet
Vertes Track: @dkchapuis vs @Monty's Mighty Moustache
OK Bicske Rd4 ME (default)
OK Csakvar Rd4 Sov CA ME
Velence Track: @Guardsman vs @Spoogles
OK Osi Rd4 GAtk Country
Puszta Track: @Shady Side vs @Gorst
OK Balatonfokajar Rd4 GAtk
Budapest: @Cargol vs. @Aurelius
Aurelius picks one of the following:
BU-Train Station Probe
BU-Eagle Hill Probe
BU-Csepel Probe
BU-Cemetery Probe
BU-Margit Island Rd4
There's a few minor variations for the Soviet counterattacks if they end up being Probes instead of ME should the Germans defend with infantry only. But I won't bother making those until orders phase is done. TBH it only affects start-up zones and obj placement,
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