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ArmA 3 session Sunday 27th December - 11:00 GMT (READ THE F***ING CONTENT)

DoubleD

FGM 2nd Lieutenant
FGM MEMBER
Joined
Oct 26, 2013
Messages
1,236
Location
London, UK
Website
www.youtube.com
I did say I wasn't going to do an ArmA on the 27th so I could be spontaneous together with my wife... Sadly, we're in total lockdown until sometime in January and I'm not even allowed to take her to the grocery store as it's requested only one shopper per visit :cry:. Having spent nearly 12 months, 24/7 together in the same house we're both kinda scratching our heads, well what do we do? I suggested she join an ArmA session but she doesn't have a computer to the needed spec so it's just us :(

For this session I'm going for something different. Petticoat and the other missions have been fun but they've tended to play out with everyone more as individuals going in the same direction rather than working as a team. It's not bad, but ArmA COOP for me has always been about 'The Team', so I'd like to have a go at seeing if we can steer a little more in Team direction.

I appreciate it's probably difficult for people to join over the Christmas period but hopefully we can get a few together for some fun. If people want to turn up later into the session this isn't an issue, for the Festive season all are welcome at any time to dip in and out.

NEW MODS.... not big downloads, the other stuff I've listed before you can delete if space is needed.

Server name: DD FGM
Password: DoubleD

Search for the server via the ArmA 3 launcher as it seems this is the most successful method to connect and match the mods

The mission is 10 players max (including me), so we shouldn't have any issues.

For mods, I've listed everything including the server side mods

ACE3 https://steamcommunity.com/workshop/filedetails/?id=463939057 NEW DOWNLOAD!!!!!!!!
ALIVE https://steamcommunity.com/workshop/filedetails/?id=620260972 NEW DOWNLOAD!!!!!!!!
Zeus Enhanced ACE Compat - Steam Workshop::Zeus Enhanced - ACE3 Compatibility NEW DOWNLOAD!!!!!!!!

CBA_A3 - https://steamcommunity.com/sharedfiles/filedetails/?id=450814997
LAMBS_Danger.fsm - https://steamcommunity.com/sharedfiles/filedetails/?id=1858075458
LAMBS_RPG - https://steamcommunity.com/sharedfiles/filedetails/?id=1858070328
LAMBS_Suppression - https://steamcommunity.com/sharedfiles/filedetails/?id=1808238502
MagRepack - https://steamcommunity.com/sharedfiles/filedetails/?id=1593431569
DUI-Squad Radar - https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
Zeus Enhanced - https://steamcommunity.com/sharedfiles/filedetails/?id=1779063631
Endurance++ https://steamcommunity.com/sharedfiles/filedetails/?id=1213235165

Please ensure you have no additional mods running

We will use Discord for comms

Standard house rules
1. No team killing
2. No shooting in the base/briefing area
3. No swearing, within reason....
5. Strictly NO LOOTING.... I'll explain why at the start

Please make all efforts to join promptly. If joining late please be aware the mission may be ongoing.

Heads up to @Gnarly @Nathangun @Concord @Ithikial @Vartuoosi @Punky616 @Bullman @holoween @Aurelius and any others who may wish to join
 
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Concord

FGM Captain
FGM MEMBER
Joined
Apr 20, 2014
Messages
3,488
Location
Western Australia
Just wanted to put my thoughts forward about the style of games for the future.

All of the stuff we've been trying has been interesting, but as a casual player I kinda' enjoy the arcade style shoot outs more.
The realistic mods are interesting because they get deeper into the military sim aspect, but I find it a little less fun.
It just feels a bit more restrictive and complicated without adding much entertainment value.

One thing ACE medical stuff did add was a sense of greater consequences for people getting hit.
This made it a little more tense, but I'm not convinced this is enough of a plus to justify it.
Likewise, I spent over half the mission unable to walk faster than a toddler. :D

I enjoyed that we were trying to stay more cohesive as a squad this time (probably the most we've ever done).
It just requires a bit of patience and the occasional reminder perhaps.

I find that the straight forward combat itself provides plenty of tension and when we work a little closer as a team it scratches my mil-sim itch just fine.

Whatever the consensus is though, happy to adapt. Game on!

tl;dr pew pew! :shootero:
 

Aurelius

FGM Sergeant
FGM MEMBER
Joined
May 12, 2020
Messages
183
Age
28
Location
Ruma, Serbia
I had a lot of fun today. Fired 5 rounds in total, changed two tires, lost one, healed some people...

I prefer ACE. The medical system, weight system, cook-offs, back blast, hearing damage, more interactions with the environment - it's just too good to pass.

I hope you didn't mind me scribbling over the map - I was practicing my map reading skills in live environment.

As far as maps are concerned, I suggest marking already cleared buildings on map, so there is no confusion.

We should look for alternative communication methods. Discord is not sufficient.
 
Two hours in and I fired one round into a dead body that Concord had already shot. I recorded the whole mission up to the point we had a break for lunch but there is not much to publish as a lot of the time I spent sitting looking at hills from the back of a vehicle.

However... I am aware DD was trying this new format out and I did like the feel of how it works with ACE but would love to roll with it in a real game situation.
 

DoubleD

FGM 2nd Lieutenant
FGM MEMBER
Joined
Oct 26, 2013
Messages
1,236
Location
London, UK
Website
www.youtube.com
Thanks to everyone for joining and for the feedback. Today's session was slow, with only two small engagements, the second far more confrontational than the first. The pace and activities of the mission was intentional, I thought it would be difficult for people to operate in a different manner with a different medical system whilst fighting off larger forces.

I personally enjoyed the mission and the play style but I was active throughout. I don't think this group is looking for a Milsim, but I would enjoy something more structured and organised than some of the final missions of Petticoat became, with such large AI massacres and players all over the map.

Vart is in the process of scripting several missions in a narrative. I also have a couple more escalating scenarios for testing ACE and the more structured play style. I'd like to see how the changes play out, give some time to see if we can find a balance. I'd appreciate peoples honesty as we play through and I'm open to adjusting and looking to continuously improve to find the right balance.

Hopefully we can get @Bootie back and firing more than one round at a corpse.
 

Vartuoosi

FGM 2nd Lieutenant
FGM MEMBER
Joined
Nov 5, 2009
Messages
1,039
Age
31
Location
Finland
Vart is in the process of scripting several missions in a narrative.
They are gonna be more inline with what you guys are already used to but I expect teamwork and you guys engaging with some role-playing. But note that I'm nowhere as merciful as @DoubleD, so if that doesn't happen, beatings will continue and get progressively worse until situation improves.
@Ithikial should pay extra attention to the stuff about the beatings.
 
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Concord

FGM Captain
FGM MEMBER
Joined
Apr 20, 2014
Messages
3,488
Location
Western Australia
@Aurelius you did a stand-up-job during the mission, fixing people and equipment.

At one stage you asked where my fire team was because we were having some trouble reviving @DoubleD.
I looked at the map and all I could do was identify the town we were in.
How do you guys track detailed location? Just paying attention to street and building layouts as you go?
I get too wrapped up in the combat, looking around wildly for enemies. I might have to learn how to navigate while in a firefight. That, and how to mark a map. :sneaky:
 

DoubleD

FGM 2nd Lieutenant
FGM MEMBER
Joined
Oct 26, 2013
Messages
1,236
Location
London, UK
Website
www.youtube.com
@Concord in most of my modern mission I give the players a GPS in their inventory or expect them to load it from the arsenal. You can then call up a mini map with either the [ or ] keys or left Control + m. It will also show markers on the map which have been added by players. This is another reason why I was adding so much to the map.
 
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