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Battlefront updates - mostly CMFB with other nuggets.

Very nice, Very nice indeed, I wonder what the 4.0 Engine will bring us...
 
I hope they will release the British forces soon so I can finish my Overloon scenario.

But the object cloning sounds really sweet.
 
To help those who see Steve's first post, and look no further:

Posted yesterday at 8:05 AM

Here are some things are a bit better than hints
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As you can see from this partial list of features, there's a little bit of everything in Upgrade 4.0 as there was in the previous Upgrades:

* New vehicle follow capability. Yes, yes, I can hear the CMBO customers saying “FINALLY!” since they were the first to ask for it’s inclusion nearly 20 years ago. While this is not an all encompassing “Follow Command” as we wanted (sorry, we tried… it proved unwieldy) it does allow vehicles to follow each other in a column with appropriate “traffic control” behavior. The UI is very simple. You select Vehicle 1, plot a path, select Vehicle 2, hover the mouse over Vehicle 1 (similar to embarking infantry) then click to associate Vehicle 2 to Vehicle 1's movement. Vehicle 2 will now follow Vehicle 1 as best it can.

* Consolidate (Squad) Command. This allows a Squad to internally reorganize from two or three Teams into one or two Teams, depending on conditions. No more will Squads be forced to live with depleted Teams which could better function if consolidated. Personnel is reassigned by the game (not player controlled), however it is voluntary and therefore Squads don't spontaneously Consolidate all on their own.

* New tracer and muzzle special effects. The old system was designed in a different era of graphics card capabilities. We’ve long been requested to bring things up to more current standards.

* Ability to place Flavor Objects in the 3D environment more directly. The clunky UI that exists currently made many map makers opt out of using many, if any, Flavor Objects. The new feature works by letting the map maker "clone" a placed Flavor Object while in 3D mode, then place that cloned object anywhere. This is especially helpful when placing lots of the same things, like telephone poles, gravestones, etc. That in turn means more atmospheric environments for people to play in with a lot less time and energy.

* AI Orders now includes an option to “Withdraw”, which means it moves backwards and ends its move by facing the direction it came instead of the direction it traveled. This might not seem like a big deal, but it is
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* AI Facing can now be specified. Similar to “Withdraw”, this allows the scenario designer to be sure what direction AI Groups pay attention to instead of leaving it up to the TacAI to decide on a case by case basis. This improves awareness, responsiveness, and defensive capabilities.

* AI can now be ordered to perform Area Fire in its AI Plan. This allows the AI to place fire on particular spots on the assumption that the enemy might be there. Woodlines, reverse ridges, buildings, etc. This is a compromise between the current system (absolutely no AI area fire) and everybody's fantasy system (the AI is smart enough to know when and where to apply Area Fire all on its own). Preliminary results indicate that this will be a rather nasty surprise for single player types
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Steve
 
So, is the 4.0 upgrade coming before Beyond Gustav Line? Any updates on an expansion to CMBS?


Sent from my iPhone using Tapatalk
 
So, is the 4.0 upgrade coming before Beyond Gustav Line? Any updates on an expansion to CMBS?


Sent from my iPhone using Tapatalk
My understanding from the different BF posts it's something like this:
- 4.0 upgrade.
- CMFI Module
- CMRT Module
- CMBS Module

Unknown packs whenever. Note I'm not linked to BF in anyway, (just a fan) so it's best guess on my part.

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So much goodness to the AI cant wait, also team consolodation and veh follow is hopefully a blessing.
 
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