C
coolbreeze
Guest
Hey Y'all,
(WARNING, this is all in BETA Stage, mostly looking for feedback and any suggestions for different features)
How many times have we gone into the quick battle editor to when we see a new enemy vehicle or position, and count how many points it was worth, helping give an estimate of how much of the enemy strength we can see. I've done that plenty of times, every time a new enemy vehicle, troop, and or position come up, I check out the QB to see how many points my opponent spent on this, and how many more points I have left to chew through (Perhaps a little gamey). I've created a Combat Mission Point Counter (FOR CMBN (don't know how the game pts compare to other games), which can help count how many enemy (or friendly units) you have on the board, as well as denote damage, how many units have been killed, and the total amount of points spent on each unit (and how many points you have killed). In addition, I think this will be helpful for performing force selection in the QB, allowing for individuals to plan their unit choices without having to load up CMBN all the time.
Essentially, this excel sheet allows players to mark the Nation/Army being used, the Subtype of Unit (i.e. Armor vs Airborne Infantry), then how many of the unit spotted(down to the infantry platoon or mmg section). The excel then calculates the point value using Regular Experience, Normal Motivation, Fit, and 0 Leadership Stats. Furthermore, the excel provides the calculation of the percentage total of points seen/destroyed.
Currently, I only have put in pt values for the U.S. Army., but I am hoping to expand this to all the different nations/armies represented in CMBN. Let me know if you have any suggestions or comments! I have attached below the link to beta version of counter. Let me know if there any issues with it as well.
www.dropbox.com
(WARNING, this is all in BETA Stage, mostly looking for feedback and any suggestions for different features)
How many times have we gone into the quick battle editor to when we see a new enemy vehicle or position, and count how many points it was worth, helping give an estimate of how much of the enemy strength we can see. I've done that plenty of times, every time a new enemy vehicle, troop, and or position come up, I check out the QB to see how many points my opponent spent on this, and how many more points I have left to chew through (Perhaps a little gamey). I've created a Combat Mission Point Counter (FOR CMBN (don't know how the game pts compare to other games), which can help count how many enemy (or friendly units) you have on the board, as well as denote damage, how many units have been killed, and the total amount of points spent on each unit (and how many points you have killed). In addition, I think this will be helpful for performing force selection in the QB, allowing for individuals to plan their unit choices without having to load up CMBN all the time.
Essentially, this excel sheet allows players to mark the Nation/Army being used, the Subtype of Unit (i.e. Armor vs Airborne Infantry), then how many of the unit spotted(down to the infantry platoon or mmg section). The excel then calculates the point value using Regular Experience, Normal Motivation, Fit, and 0 Leadership Stats. Furthermore, the excel provides the calculation of the percentage total of points seen/destroyed.
Currently, I only have put in pt values for the U.S. Army., but I am hoping to expand this to all the different nations/armies represented in CMBN. Let me know if you have any suggestions or comments! I have attached below the link to beta version of counter. Let me know if there any issues with it as well.