K
kohlenklau
Guest
Hi fellas,
I am working up a CMRT Winter Mod.
Anyone interested in "beta testing" it?
Here is my very simple youtube channel with a few short videos of the mod in action. (I hope one day to learn more about editing videos and increasing the quality of the end product.)
https://www.youtube.com/channel/UCL6SrQMb2qwa6voGJYVuTKg
Here are some screenshots:


Here is the current Readme file:
CMRT Winter Mod Guide
I think we have a long wait til BFC gets us the official winter module to CMRT so I decided to do this mod. It is not perfect so just either accept that or back away and wait til 2017 for the module. I hope you can have some fun with it.
First of all, it is modtagged so it can go in your CMRT Mods folder and live there in peace with everybody else and only is seen when you want it to be seen.
I borrowed some terrain files from CMFI GL to get us snow in Russia.
I am continuing to play with them to get the best possible look on the map.
Some terrain elements do not carry over well to the snow mode. Like flowers for example. So? Don't make a map and put flowers on it for CMRT Winter Mod! Weeds also and several other tiles. The snow looks a bit greyish. Not sure what to do yet...
MAPS:
Get in the map editor and experiment to make a winter map or take an older existing map and import the snow.txt mod tag file and then save or resave under a new name. City Battle can be renamed City Battle Snow for example. Check it out in 3D preview and see what to change.
It may sound odd but I currently advise to make most of your winter map with dirt tiles! They look like a nice blanket of smooth snow in the Winter Mod. Then drop in "Grass TY" at various spots. This Grass TY does look slightly frosted and dead.
Some grasses look too green and non-wintery. Just edit the map to make it look sweet!
Some of the trees do NOT look good in winter mode. Play around and see what looks best.
Some of the buildings do not come with snowy roofs. All the barns do!
We are trying to get all roofs to have snow. Standby.
REVISED: This is now all fixed. Snow on every roof!
SCENARIO SETTINGS:
Set the ground to muddy to try and have some bogging to simulate snowy conditions. I have named the vehicles with [snow muddy] so the whitewash camo files are called out by the snow modtag and the wheels I modded are used versus the very muddy BFC versions tagged [muddy] normally called out when you set ground as muddy.
Set sky as overcast I suppose. Set temp as cold. If you set it as frozen then I think the mud freezes solid and negates any chance at bogging. Not sure yet!
***I will try to develop a comprehensive guide to CMRT Winter Mod mapmaking if this takes off in popularity.
VEHICLES:
I have whitewashed the T-34 Model 42, Ba-64 and T-70. SU-85 is coming soon and SU-122 and T-34/85.
Over on the axis side I have the Pak38, kubelwagen and PzIVg but keep checking back!
AXIS TROOPS:
The axis troops must be infantry purchased wearing "standard appearance" so they show up on screen in greatcoats and gloves!
<<<<REVISED 12.7.15>>>>
NOTE: Now it seems the mod looks ok with "mixed camo appearance" selected also.
Some of your axis troops will deploy with their camo smock over their field jacket. Maybe to depict earlier war just use standard appearance with no smocks? For mid to late war use "mixed camo" and get the camo smocks on some soldiers and greatcoats on some soldiers.
ALLIED TROOPS:
The allied troops have a work in progress Telogreika quilted jacket and gloves on most soldiers but not all, for realism. Jackets only up to the NCO level so far.
Have fun and post some screenshots if you make a new map and have a snow battle!
Let me know any feedback...
Phil
(kohlenklau 8Dec15)
I am working up a CMRT Winter Mod.
Anyone interested in "beta testing" it?
Here is my very simple youtube channel with a few short videos of the mod in action. (I hope one day to learn more about editing videos and increasing the quality of the end product.)
https://www.youtube.com/channel/UCL6SrQMb2qwa6voGJYVuTKg
Here are some screenshots:


Here is the current Readme file:
CMRT Winter Mod Guide
I think we have a long wait til BFC gets us the official winter module to CMRT so I decided to do this mod. It is not perfect so just either accept that or back away and wait til 2017 for the module. I hope you can have some fun with it.
First of all, it is modtagged so it can go in your CMRT Mods folder and live there in peace with everybody else and only is seen when you want it to be seen.
I borrowed some terrain files from CMFI GL to get us snow in Russia.
I am continuing to play with them to get the best possible look on the map.
Some terrain elements do not carry over well to the snow mode. Like flowers for example. So? Don't make a map and put flowers on it for CMRT Winter Mod! Weeds also and several other tiles. The snow looks a bit greyish. Not sure what to do yet...
MAPS:
Get in the map editor and experiment to make a winter map or take an older existing map and import the snow.txt mod tag file and then save or resave under a new name. City Battle can be renamed City Battle Snow for example. Check it out in 3D preview and see what to change.
It may sound odd but I currently advise to make most of your winter map with dirt tiles! They look like a nice blanket of smooth snow in the Winter Mod. Then drop in "Grass TY" at various spots. This Grass TY does look slightly frosted and dead.
Some grasses look too green and non-wintery. Just edit the map to make it look sweet!
Some of the trees do NOT look good in winter mode. Play around and see what looks best.
Some of the buildings do not come with snowy roofs. All the barns do!
We are trying to get all roofs to have snow. Standby.
REVISED: This is now all fixed. Snow on every roof!
SCENARIO SETTINGS:
Set the ground to muddy to try and have some bogging to simulate snowy conditions. I have named the vehicles with [snow muddy] so the whitewash camo files are called out by the snow modtag and the wheels I modded are used versus the very muddy BFC versions tagged [muddy] normally called out when you set ground as muddy.
Set sky as overcast I suppose. Set temp as cold. If you set it as frozen then I think the mud freezes solid and negates any chance at bogging. Not sure yet!
***I will try to develop a comprehensive guide to CMRT Winter Mod mapmaking if this takes off in popularity.
VEHICLES:
I have whitewashed the T-34 Model 42, Ba-64 and T-70. SU-85 is coming soon and SU-122 and T-34/85.
Over on the axis side I have the Pak38, kubelwagen and PzIVg but keep checking back!
AXIS TROOPS:
The axis troops must be infantry purchased wearing "standard appearance" so they show up on screen in greatcoats and gloves!
<<<<REVISED 12.7.15>>>>
NOTE: Now it seems the mod looks ok with "mixed camo appearance" selected also.
ALLIED TROOPS:
The allied troops have a work in progress Telogreika quilted jacket and gloves on most soldiers but not all, for realism. Jackets only up to the NCO level so far.
Have fun and post some screenshots if you make a new map and have a snow battle!
Let me know any feedback...
Phil
(kohlenklau 8Dec15)
Last edited by a moderator: