CMSF2 is out!

professional.xmaz

FGM Private
FGM MEMBER
Joined
Oct 10, 2018
Messages
32
Reaction score
5
Location
usa
Turn Rate
6+ pw
Games
2-4 games.
Email
professional.xmaz@gmail.com
i'm going to be as soon as possible!
 

Rico

FGM Lieutenant General
FGM MEMBER
Joined
Nov 5, 2009
Messages
10,167
Reaction score
5,533
Location
Johannesburg, South Africa
Turn Rate
6+ pw
Games
2-4 games.
Email
ricoschacherl@gmail.com
- it is brilliant
- it is fantastic
- it is awesome
- it is outstanding
- it is excellent
- it is very entertaining
- it is exciting
- it provides a lot of fun
- you're a CM addict
- Shorker has it too

;)

...so, it's pretty good?
 

SlySniper

FGM Company Sergeant Major
FGM MEMBER
Joined
Dec 27, 2015
Messages
561
Reaction score
389
Location
KENTUCKY
Turn Rate
6+ pw
Games
2-4 games.
I enjoy the modern stuff in some ways even more than WWII,. As to competitive h2h matches. I think blue on blue is best. You are asking a little much to get balance with blue on red forces at times. Great fun still, but likely not for you if all that matters is winning. because, Blue has some advantages that can be hard to overcome.
 

domfluff

FGM Private
FGM MEMBER
Joined
Jun 30, 2018
Messages
36
Reaction score
34
Location
UK
Turn Rate
6+ pw
Games
2-4 games.
I played Passage at Wilcox in the Demo H2H, playing as the Syrians. I definitely lost that one (screwed up a couple of major things, and neutered my counter-attacking force), but wasn't terribly happy with the way the victory conditions were set - killing half of the US dismounts, a number of Bradleys and an Abrams and still getting a Total Victory for the US didn't seem right at all.

That's purely scenario design/points balance though, which is tricky to begin with, and nothing to do with the actual game. The exact same scenario could have been re-jigged and ended up with the Minor victory that it probably should have been. It was definitely interesting to play as Red vs Blue though, despite the overwhelming and constant firepower just levelling everything. I do think you need carefully designed scenarios for it to work well. Preserve objectives and heavy penalties for losing Blue troops are the obvious solutions.
 

mcmortison

FGM Company Sergeant Major
FGM MEMBER
Joined
Jul 9, 2017
Messages
418
Reaction score
343
Location
Switzerland
Turn Rate
3-5 pw
Games
2-4 games.
I played the CMSF2 demo H2H and are looking for a Opponent for the "real deal" :)
 

mcmortison

FGM Company Sergeant Major
FGM MEMBER
Joined
Jul 9, 2017
Messages
418
Reaction score
343
Location
Switzerland
Turn Rate
3-5 pw
Games
2-4 games.
I played Passage at Wilcox in the Demo H2H, playing as the Syrians. I definitely lost that one (screwed up a couple of major things, and neutered my counter-attacking force), but wasn't terribly happy with the way the victory conditions were set - killing half of the US dismounts, a number of Bradleys and an Abrams and still getting a Total Victory for the US didn't seem right at all..
Played vs BB (me as US) and I total agree with you.

What I personaly think is a bummer is that

you cant relocate the IED. If you know where it is (played vs the AI first), it is not so much of a tread no more
 

MOS:96B2P

FGM Colour Sergeant
FGM MEMBER
Joined
Dec 16, 2013
Messages
227
Reaction score
196
@Buckykatt

All kinds of cool stuff in CMSF 2 that the other titles don't have. This is truly a unique Combat Mission game. Below are some screenshots with building and squalor (street sewage) mods.

There are three different types of IEDs, Wire, Radio & Cell that come in four different sizes, Huge, Large, Medium & Small.



There are also VBIEDs.



Spies.



Combatants.



Different means of transporting troops around the map.



Amphibious vehicles.

 
Top