A Monster Game! Before explaining I should mention that I bought the game as soon as it was released and have been playing an hour or two (or more
) daily since then. Graphically a gorgeous game! Maybe a little too gorgeous because sometimes its difficult to interpret what is going on - especially when you zoom out to get the bigger picture. That last bit is pretty well my only complaint with the game. It is really really difficult to get the big picture on a laptop screen, a bit better on my desktop screen, and reasonable through my data projector. But then, who plays games through a projector?
Now back to my 'monster game' comment. Remember when we were all younger? I'm speaking to the Grognards here. And after starting on the earliest boardgames like Avalon Hill's Blitzkrieg, Gettysburg and Waterloo (yes, I'm really THAT old!), little by little our interest and enthusiams for more and more detail grew and next thing you know we're playing monster games like Terrible Swift Sword, Wellington's Victory, War in the East (God help us) and Battle for North Afrika. Never quite completing them either. .... Well, DC Ardennes Offensive has THAT amount of depth and detail - and more. The good news is, you can treat it all as decoration and fluff and play a reasonable game without diving into the details. Apparently it keeps track of every vehicle, etc. etc. Again, the depth is incredible and overwhelming.
For obsessives, fanatics, or extreme enthusiasts the detail can be a very interesting 'read' as you go along. And indeed, if you are THAT serious, you can play a better game if you pay attention to the detail.. That's why I called it a monster.
Trying to micromanage every little detail for a whole army? You've got to be kidding me!
In summary, you can play it two ways; ignore the extreme detail and play an 'okay, so-so' game or dive into the detail and never see your family again for a few weeks and play a better game.
Or ... you can play GMT's Ardennes '44 instead if you are a casual board gamer like me and have the print version or on Vassal where the map and zooming out are easier on the eyes. GMT also has a new monster - A Time for Trumpets.
As for me, at my age, I just wanna have fun while there is still time for it.
Now back to my 'monster game' comment. Remember when we were all younger? I'm speaking to the Grognards here. And after starting on the earliest boardgames like Avalon Hill's Blitzkrieg, Gettysburg and Waterloo (yes, I'm really THAT old!), little by little our interest and enthusiams for more and more detail grew and next thing you know we're playing monster games like Terrible Swift Sword, Wellington's Victory, War in the East (God help us) and Battle for North Afrika. Never quite completing them either. .... Well, DC Ardennes Offensive has THAT amount of depth and detail - and more. The good news is, you can treat it all as decoration and fluff and play a reasonable game without diving into the details. Apparently it keeps track of every vehicle, etc. etc. Again, the depth is incredible and overwhelming.
For obsessives, fanatics, or extreme enthusiasts the detail can be a very interesting 'read' as you go along. And indeed, if you are THAT serious, you can play a better game if you pay attention to the detail.. That's why I called it a monster.
Trying to micromanage every little detail for a whole army? You've got to be kidding me!
In summary, you can play it two ways; ignore the extreme detail and play an 'okay, so-so' game or dive into the detail and never see your family again for a few weeks and play a better game.
Or ... you can play GMT's Ardennes '44 instead if you are a casual board gamer like me and have the print version or on Vassal where the map and zooming out are easier on the eyes. GMT also has a new monster - A Time for Trumpets.
As for me, at my age, I just wanna have fun while there is still time for it.