I'm kicking the original idea for this to the curb... and have come up with a smaller/more compact version of the campaign with only 20 territories -- hoping to find at least 3 other players to join in - with good turn rates (max 2 weeks for a FOG battle) and up to playing a LOT and very diverse number of FOG 2 battles -- and conquer greater medieval Europe!
Campaign uses Field of Glory II Medieval and Reconquista and optionally FOG II: Wolves At The Gates to resolve battles.

The map has 20 territories, grouped into 5 regions: Western Europe, Central Europe & Scandinavia, Eastern Europe, Southern Europe (Spain & Italy/Sicily) and Byzantium/Levant.
At start, territories are randomly drawn for each player faction -- everybody starts with 5 random territories.
Campaign ends when one player/faction is eliminated - then rest add up scores:
SCORING:
ONE point per territory controlled
TWO bonus points per region controlled

BATTLES:
Each player can issue a minimum of ONE battle challenge by attacking a territory adjacent to one of their own.
I am still trying to decide if we go with turns... if the two winning players from previous turn keep initiative and challenge for battles.
I'd like it to work out that everybody gets to fight at least an attack or defensive battle each turn
Battles:
All battles are MIRROR battles. (this is so we can have fair battles with asymmetric strength armies as well)
The challenger can set up a challenge using any forces/armies appropriate to the geographic location of the battle set in any period covered by the 3 DLC's used in this campaign
At conclusion of the mirror battle, % scores are added up over the two battles, higher score wins and either conquers the territory or holds on to it if defending.
This could be fun, if run at a good pace - max 2, at a stretch maybe 3 weeks per FOG2 battle (if RL gets in the way) -- any longer at it gets tedious.
Will think some more.
@Badger73 @Wellsonian @Mad Mike @Nelson1812 @HOA_KSOP @Jolly Olly
@Nathangun
Campaign uses Field of Glory II Medieval and Reconquista and optionally FOG II: Wolves At The Gates to resolve battles.

The map has 20 territories, grouped into 5 regions: Western Europe, Central Europe & Scandinavia, Eastern Europe, Southern Europe (Spain & Italy/Sicily) and Byzantium/Levant.
At start, territories are randomly drawn for each player faction -- everybody starts with 5 random territories.
Campaign ends when one player/faction is eliminated - then rest add up scores:
SCORING:
ONE point per territory controlled
TWO bonus points per region controlled

BATTLES:
Each player can issue a minimum of ONE battle challenge by attacking a territory adjacent to one of their own.
I am still trying to decide if we go with turns... if the two winning players from previous turn keep initiative and challenge for battles.
I'd like it to work out that everybody gets to fight at least an attack or defensive battle each turn
Battles:
All battles are MIRROR battles. (this is so we can have fair battles with asymmetric strength armies as well)
The challenger can set up a challenge using any forces/armies appropriate to the geographic location of the battle set in any period covered by the 3 DLC's used in this campaign
At conclusion of the mirror battle, % scores are added up over the two battles, higher score wins and either conquers the territory or holds on to it if defending.
This could be fun, if run at a good pace - max 2, at a stretch maybe 3 weeks per FOG2 battle (if RL gets in the way) -- any longer at it gets tedious.
Will think some more.
@Badger73 @Wellsonian @Mad Mike @Nelson1812 @HOA_KSOP @Jolly Olly
@Nathangun
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