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warbull
Guest
warbull: Welcome again, mate! It´s nice to meet someone who has at least rough spoken the same intention for combining games to a new adventure/experience for the gamers world. I know it´s a package to develop such things. If You would be interested we could change our thoughts and ideas. For me two things are important for let working the whole thing. 1.) It has to be so simple as possible. 2.) All vital positions have to be exchangeable.
Let me tell You an example! I made good experiences with from OBSERVER/TM given passwords. So one should give a master password (maybe even master paswords) for each side. If one falls out another guy is able to overtake the command. After the finished battle a new password is given and so the "intelligence" by backed out players is minimal. Further TM/OBSERVER has the opportunity to get into games if some discussion/trouble is to clarify etc.
So far for a first impression. Please let me know if You´re interested in an interchange of ideas!
Greetings![]()
Before the start of the HPS campaign is necessary to convert all OOB in CM units, I started to do so for a battle in the Minsk 44 campaign, is not much difficult this phase.
Then the player play normally the HPS campaign PBEM, with the "manual defensive fire" on. All the strategic battle issues are the ones of the game engine.
There is the "Assault phase" and at this point the battle will be transposed on CM by the GM with some rule (I can share with the interested my note that are a "start" to make rules).
The 2 opponents at this point play on CM normally, when the battle end the casualties of both side will be edited directly in the HPS BPEM file, eventually with a new map position for advancing and retreating units.
When all the CM battles end the player will back on the HPS game and play it normally until a new "Assault phase" incoming.
My suggest of course is to try an "experiment" with a very small clash, better on HPS Tobruk 41.