How to detect the dead and wounded...?

M

Mehlsack

Guest
I always try to give buddy aid to ALL my unlucky men which were hit during the battle. Its not only about lowering the number of dead but also an act of comradeship...;) However these poor buggers are hard to find especially if in woods or water.

I wish there would be a feature to increase the size of the men how it was with good old CMx1. Back then it was so simple too with the labels you could toggle on and off.. (destroyed, exhausted,...)

How do you detect the dead and wounded? Is there a feature I don't know? A mod of the unit base does not help a lot as they are toggled on only if you select at least one of the men who belonged to a certain unit.
 
@Mehlsack Thats a bit harsh mate! I think we just can't think of something that would help.

Personally I try very hard to make sure the fallen get some treatment - and not just because of their ammo and weapons. Pixeltruppen have feelings and what about the small pixelkinde and pixelfraus left behind - something should be down about this...
 
Something has to be done!

But wait, isnt there an improvement already with the 3.0 engine? Now you see the wounded men at the unit interface IIRC.
 
That's absolutely right, Richtig and shame on you, Mehlsack ;) - I'm one of the hardest advocates at the BFForum for adding MEDICS to the game. :cool:

But I also don't know a special method to detect the wounded. :(


Without medics and love to detail this game has no soul. (dog kennels, plows and rabbit hutches are a beginning but not enough)
 
I don't have a manual in front of me but as I recall, dead - truly dead with no chance of survival - are identified with a dark red base with a skull and cross bones icon on the center. Wounded (with a chance of dying) have a bright red base with a cross in the center. Performing buddy aid increased the likelihood of keeping these poor fellows alive at the end of the scenario.
 
Do YOU care for your dead and wounded as best as you can?

After a recent fight I was shocked when I did a tour of inspection over the battleground.
Believe it or not: My opponent did not bother about his wounded men at all.
Despite he had manpower and time to help at spots far away from the fighting zone, nobody did care about dozens of heroes lying in their blood...:(



We need a code of honor to prevent such an inglorious behavior!
 
Its high time to do something...



(I hope JuJu can forgive me since I misused his fine artwork)
 
I can feel the campaign building already.

No pixeltruppen left behind!
 
Where shall we gather for the demonstration/petition? At the BFF? :)
 
How do you detect the dead and wounded? Is there a feature I don't know? A mod of the unit base does not help a lot as they are toggled on only if you select at least one of the men who belonged to a certain unit.

Selecting men that are still fighting, from the same squad/team will also light up their casualties, this in combination with the addition of the 3.0 engine - that shows casualties in the roster, will make it easier (you can see it in 2.0 as well when selecting the unit, to the left where you have the green text showing what a given unit is doing, will show casualty).

I always try to do buddy aid, at times not possible and that always stings.
 
Look
Do YOU care for your dead and wounded as best as you can?

After a recent fight I was shocked when I did a tour of inspection over the battleground.
Believe it or not: My opponent did not bother about his wounded men at all.
Despite he had manpower and time to help at spots far away from the fighting zone, nobody did care about dozens of heroes lying in their blood...:(



We need a code of honor to prevent such an inglorious behavior!
Looks like a scene from our battle. If so I guess I am guilty of failing to render assistance...:)
 
I heard the sooner you can give wounded men buddy aid, the higher the chance they have of survival. Does anyone know if this is true?
 
I can't tell you the passage in the rule book (there is nothing written about it in the "Red Thunder" manual -> checked it twice) - but as far as I know,
wounded soldiers can die if they don't receive first aid.
 
Odin, that is the case. Buddy aid will increase the odds of the red-wounded staying wounded instead of being KIA at the end of the battle. When don't buddy aid, I usually end up with more KIA than WIA. The opposite when I do.
 
What mjkerner says is correct.. but I too wounder if time is a factor. And can a red cross turn into a scull if you shot/bombard the area where they are at, I believe I have seen this but Im not sure.
 
I've been watching the wounded and dead as I play practice quick battles with all of these same questions in mind.

I can't say for certain, but I'm pretty sure I watched a wounded soldier die the instant before a trooper got there to give buddy aid.

I also know for sure I had several wounded guys laying in a spot where an arty barrage had hit nearby and I watched a subsequent direct hit wipe them all out. If I remember right, even their bodies were gone.

I read in the rules somewhere that at the end of the battle, your score is increased directly by the amount of aid you have given to your wounded and dead. In other words, those you've cared for do not count as heavily against you. While those that you have not cared for are listed as MIA and count against you strongly.

Further, I'm not positive, but I think I noticed on a couple of instances that I took care of a couple of wounded men and instead of disappearing from the board as if they had been rushed off to the hospital, they rejoined their unit, because apparently they weren't wounded all that badly after all. Sissies. But seriously, I'm wondering if their base is yellow when they will rejoin their unit after buddy aid and red if they go to the hospital after buddy aid. I have no confirmation of this. When I see someone has a yellow base or a red base and give them buddy aid, by the time I get to the next turn and they are taken care of, I have always forgotten what color their base was.

I've also noticed that once a unit has a wounded soldier in it, that soldier moves somewhat slower and sometimes a lot slower than his fellow soldiers in his unit and tends to drag behind them. I would suspect that he is also handicapped in his fighting ability.

It takes one soldier one minute to give buddy aid. Obviously this is a ridiculously short time (unless they are dead). I think that is because medics are accounted for in the game abstractly. I think buddy aid mostly represents getting the wounded to a medic who are assumed to be present on the battlefield. It's nominal care, like dragging them out of the line of fire so a medic can treat them, or sometimes maybe a quick patch, or just being with them for a few moments and reassuring them while they intermittently scream for a medic and make sure the medic finds his way to them. The designers just chose not to make the game about medics and transporting the wounded to the field hospitals, but there needs to be something in the game to represent the distraction the wounded cause to the fighting unit.

It's impossible to say whether taking care of the wounded increases the overall survival rate of soldiers without playing a lot of games both ways and averaging the results to see the differences. But I think all indications are that it does, especially if I was correct in seeing that one died on my way to give them buddy aid. I think the rules also allude to that.

I think Juju's mods with the red and white crosses representing the wounded do make it easier to see who needs taking care of, but to spot every dead and wounded soldier, I have to cycle through all units and even then it is sometimes next to impossible to know where their actual pixel body is lying.

So I agree, something needs to be done to make that easier. Like you say, enlarging the wounded bodies would help. So it would be great to have an Alt+something key that would enlarge bodies of the just the dead and wounded and make them turn a bright red or yellow. Or maybe be able to buy a medic team armed with a bloodhound. jk

I also think making the dead have a brown circle for a base was a bad idea, because it doesn't stand out enough to make it apparent from the other terrain. A lot of the time, to me they look like they are not even selected. I scan right over them.

Another problem I can't figure out in giving buddy aid, is that the wounded always seem to be lying at a vertex between four spaces and I often can't figure out which space I have to send the one giving aid to in order to care for them. It seems like I have more success if I plan their movement path such that they have to step over the wounded laying at the vertex between the four spaces. Or sometimes, the intended aid giving soldier just keeps lying on the ground or sitting around next to the wounded and I can't get them to administer aid. So that continues to perplex me.

I've tried to decide what is the best tactic to have someone handy to take care of the wounded, while the rest of the unit goes on with fighting. Since it's important to have some sort of armor hunting team with your platoons, but they usually are deployed a little to the rear or sides, I've been using those as medic teams, or scouts or rarely snipers, or sometimes battalion leaders or their aids. The main ones I try to have taking care of wounded are the crews from destroyed vehicles or guns and trucks that aren't being used. Also teams from split squads who've been so shot up they are nearly useless, because they will panic the next time anyone shoots at them, yet they are still front line troops, so they are useful in following the front in good cover, caring for wounded.
 
Very interesting observations overall, @Talespin Jim. The only thing I'd argue is this:

It takes one soldier one minute to give buddy aid.

Typically, I see buddy aid administered over several turns. I have not watched closely enough to say if someone that is more injured required more time but it is not uncommon for someone to be a Medic for multiple minutes in the games I am playing. I wonder if this has to due with Skill Level? For example, does Buddy Aid happen faster on Warrior or Veteran than Elite or Iron?
 
I don't know. I always play on iron. I've noticed that it almost always only takes one turn. At least that's what I thought. When I noticed that it took a second turn I thought it was because I made a mental error and the soldier administering aid hadn't gotten to the wounded soldier yet. I guess I wasn't actually paying close attention to how many turns it took. Maybe you're right or I've been lucky on the times that I was paying attention to how long it took.
 
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