Another one in the RTS with tactical pause + squad management + base management genre. This time it is set in the Bolshevik revolution and civil war in Russia in 1918-20. The player manages an armored train going from Moscow to Vladivostok along the Trans-Siberian railway. This background will likely sound familiar to the Czechs and Slovaks around here.
A demo is out on Steam - a substantial one, covering maybe 10% of the game content, ~4 hours of gameplay (I needed 9). Go grab it if you like the genre - good stuff for free. I liked it and will be waiting for the full game, announced for release in late November.
The max squad size is 10 soldiers, at least in the demo. You can manage them individually or in groups, and the tactical pause was essential for me. It is definitely a game, not a historical simulation, but I like that your troops don't seem to be significantly tougher or more capable than the enemies. They just enjoy a better situational awareness and are directed by a human, which gives them the advantage. In the demo, I did not have to face ridiculous numbers of enemies. Most engagements were with roughly equal numbers on both sides. I still had my hands full.
The missions - in the demo at least - reward patience and stealth. Taking on the enemy head-on will lead to casualties mounting quickly on your side and the mission will collapse. Instead, carefully search the map for the best avenue of approach before launching the attack. Cover makes a huge difference - troops (yours or enemy) behind solid cover are nearly invincible. The enemy AI, when caught in the open, will quickly search for the best cover nearby. Where the enemy AI fails though is noticing that something is wrong even when there are dead comrades all around.
It is interesting that game trailers present live action rather than CGI.
And in particular:
A demo is out on Steam - a substantial one, covering maybe 10% of the game content, ~4 hours of gameplay (I needed 9). Go grab it if you like the genre - good stuff for free. I liked it and will be waiting for the full game, announced for release in late November.
The max squad size is 10 soldiers, at least in the demo. You can manage them individually or in groups, and the tactical pause was essential for me. It is definitely a game, not a historical simulation, but I like that your troops don't seem to be significantly tougher or more capable than the enemies. They just enjoy a better situational awareness and are directed by a human, which gives them the advantage. In the demo, I did not have to face ridiculous numbers of enemies. Most engagements were with roughly equal numbers on both sides. I still had my hands full.
The missions - in the demo at least - reward patience and stealth. Taking on the enemy head-on will lead to casualties mounting quickly on your side and the mission will collapse. Instead, carefully search the map for the best avenue of approach before launching the attack. Cover makes a huge difference - troops (yours or enemy) behind solid cover are nearly invincible. The enemy AI, when caught in the open, will quickly search for the best cover nearby. Where the enemy AI fails though is noticing that something is wrong even when there are dead comrades all around.
It is interesting that game trailers present live action rather than CGI.
And in particular: