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Pending the outcome of the final Round 1 game in Budapest, I have updated the Campaign Map to show the situation going into Round 2, with the reserves that will become available. This will allow the teams to start thinking about strategy for Round 2.

Reserves:

Reserves:
- sPz Abt 509 is added to German reserve pool
- 4 units added to the Soviet reserve pool
- 1 unit added to the Soviet Budapest force
- A "Round 2" tab has been added to each Deployment Matrix
- Soviet commanders have been rotated, per schedule
- Available units/reserves have been updated
- Cells in YELLOW will require input
- The German team may make up to 2 deployment "moves." This could include any combination of adding Reserve units to Tracks, and/or pulling Reserve units from Tracks and back to the Reserve Pool.
- The Soviet team may deploy up to 2 reserve units on different tracks. Remember that Soviet reserves are required for a counterattack - Soviet Core Units cannot counterattack.
- Beginning Round 2, the Soviets may counterattack against ONE zone. As counterattacks are not allowed against starting zones (on the far left), the only possible Soviet counterattack location is Tokod. If the Soviets choose to counterattack at Tokod, the battle type will be dictated by the type of defending unit chosen by the German commander: If he elects to use the 711th Inf Div (infantry force), the battle will be a Soviet Probe; If he elects to use the sPz Abt 219 (armor force), the battle will be a Meeting Engagement.
- Depending on the outcome of the Round 1 Margit Island/Budapest battle, either the German SS Polizei-Rgt 6 or the Soviet 151 Rifle Div will be "locked" on Margit Island. All other German units can be moved around within Budapest. Like Round 1, the Soviets will pick ONE zone to contest for Round 2, using one unit from the Budapest pool.
- Round 2 Maps are complete. The choice of map to be used on the Pilis Mtn Track depends on what the Soviet team decides to do during their planning.
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