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Edited Feb 5, 2025
This thread is for the official rules, and Q&A re: the rules for the Operation Konrad campaign.
I will keep this top post updated with the post current rules.
Current Version: 11.3 Feb 4, 2025
1) Default battle length set to 30 minutes for all battles, all tracks.
2) Overtime will not be programmed by the GM, but if the game grants OT, it should be played.
Prior version: 11.2 March 23, 2024
1) Changes to Fog of War: Battles will be initially set up by the GM, using parameters determined by the Schedule in Tables 1 & 3, subject to any Soviet counterattacks, and the choice of formations selected by the players involved. To preserve “Fog of War†to the extent possible, Player 1 will be assigned to the Commander that has the choice of Service (I.e., “Guards,†Waffen SS,†etc.). Where both Commanders have these options, Player 1 will be assigned to the Defender.
2) Purchasing Restrictions - QB Purchasing:
a) Removing PzGrenadier Battalion B as a Core formation option for German Armored Infantry in table 6.
b) When purchasing single vehicles as add-ons to formations, no more than 4 ARMED vehicles of the same specific type/version may be added, and no more than 6 ARMED vehicles in TOTAL may be added. UNARMED vehicles are exempt.
c) When purchasing additional NON-CORE formations, such formations may not add more than 6 ARMED, non-transport vehicles to the overall force. This impacts SdKfz 250/251 support variants, for example, but not transport variants such as /1, /3, /7. It also does not impact CORE formations, such as Armored Infantry + Armor hybrids, when allowed by the battle.
d) When purchasing single teams as add-ons to formations, no more than 4 teams of the same type may be added, and NO additional ON-MAP mortar teams may be purchased.
e) Infantry-only units are entitled to purchase up to 2 trucks
3) Battle Outcomes - Units/Casualties:
Clarified that If a Defender achieves VICTORY but loses >60% casualties in men, then the Defending Battalion is also removed from play. Clarified who is the DEFENDER in certain situations.
4) Unit Purchasing - Rarity (QB Set-Up
Changed Rarity – Use STANDARD for most battles. Use LOOSE for battles where either side is using Armored Infantry or Armor units.
Previously, the LOOSE Rarity was only for Armored Reserves on the ATTACK.
5) Weather - Table 7
Weather for Round 4 is changed from "Snow" to "Heavy Snow."
Prior Version: 11.1 November 15, 2023
*Clarified QB Purchasing: Additional formations can be purchased from same or "lesser" force types - i.e., "Infantry" or "Armored Infantry" when your Core unit is "Armored Infantry"
*StuG III (Latest) is allowed in StuG formations. StuG III (Concrete) is still excluded. There were plenty of StuG IIIs meeting CM's "Latest" configuration that were present for Op Konrad.
Prior Version: 11.0 June 14, 2023
*Clarified sequence of making Reserve moves, declaring counterattacks, and selecting Battalions for use in combat.
*Waived the loss of Battalions for victorious ATTACKERS that take >60% casualties. Rule NOT changed for victorious DEFENDERS.
*German Probes converted to Attacks
Prior Version: 10.0 April 18, 2023
*Budapest battles changed from Soviet Attacks to Soviet Probes. Further play-testing confirmed that even with recent map changes, the Attacks were going to be cake-walks for the Soviets. Keep in mind that Budapest held out until after Konrad I-III were over, so this should not be easy for the Soviets.
*Clarified that German Armored Infantry "SPG" in Table 6 includes Wespe, Hummel, Grille, Marder
*Excluded naval artillery in Table 6B, as we are a bit far from the coast
*Made explicit that pre-planned artillery and air may not be used in Meeting Engagement or Attacker set-up zones (No D-bag rule).
Prior Version: 9.0 April 9, 2023
*Casualty rate for Battalion loss changed from >50% to >60%
*Budapest changes: Added a German reserves zone. Clarified who controls a zone if both sides lose their unit. Clarified that units that engage in combat remain "stuck" in that zone.
*Soviet Team Leader now assigns Commanders for Round 1 AND Round 7.
*Reserves now have a schedule for the earliest round in which they will appear (Table 4). Some Reserves will always show up on these dates; others are at GM discretion for game-balancing purposes.
*New Reserve units added to both sides
*Changes to SS Infantry and StuG core allowable formations
Prior Version: 8.4 March 28, 2023
*Corrected the QB points allocations in Table #9
Prior Version: 8.3 March 26, 2023
*Set difficulty level as ELITE
*Clarified what happens for certain DRAW outcomes in QBs.
*Added more detail on purchasing units with the 40% of QB points not required to be spent on Core formation
This thread is for the official rules, and Q&A re: the rules for the Operation Konrad campaign.
I will keep this top post updated with the post current rules.
Current Version: 11.3 Feb 4, 2025
1) Default battle length set to 30 minutes for all battles, all tracks.
2) Overtime will not be programmed by the GM, but if the game grants OT, it should be played.
Prior version: 11.2 March 23, 2024
1) Changes to Fog of War: Battles will be initially set up by the GM, using parameters determined by the Schedule in Tables 1 & 3, subject to any Soviet counterattacks, and the choice of formations selected by the players involved. To preserve “Fog of War†to the extent possible, Player 1 will be assigned to the Commander that has the choice of Service (I.e., “Guards,†Waffen SS,†etc.). Where both Commanders have these options, Player 1 will be assigned to the Defender.
2) Purchasing Restrictions - QB Purchasing:
a) Removing PzGrenadier Battalion B as a Core formation option for German Armored Infantry in table 6.
b) When purchasing single vehicles as add-ons to formations, no more than 4 ARMED vehicles of the same specific type/version may be added, and no more than 6 ARMED vehicles in TOTAL may be added. UNARMED vehicles are exempt.
c) When purchasing additional NON-CORE formations, such formations may not add more than 6 ARMED, non-transport vehicles to the overall force. This impacts SdKfz 250/251 support variants, for example, but not transport variants such as /1, /3, /7. It also does not impact CORE formations, such as Armored Infantry + Armor hybrids, when allowed by the battle.
d) When purchasing single teams as add-ons to formations, no more than 4 teams of the same type may be added, and NO additional ON-MAP mortar teams may be purchased.
e) Infantry-only units are entitled to purchase up to 2 trucks
3) Battle Outcomes - Units/Casualties:
Clarified that If a Defender achieves VICTORY but loses >60% casualties in men, then the Defending Battalion is also removed from play. Clarified who is the DEFENDER in certain situations.
4) Unit Purchasing - Rarity (QB Set-Up
Changed Rarity – Use STANDARD for most battles. Use LOOSE for battles where either side is using Armored Infantry or Armor units.
Previously, the LOOSE Rarity was only for Armored Reserves on the ATTACK.
5) Weather - Table 7
Weather for Round 4 is changed from "Snow" to "Heavy Snow."
Prior Version: 11.1 November 15, 2023
*Clarified QB Purchasing: Additional formations can be purchased from same or "lesser" force types - i.e., "Infantry" or "Armored Infantry" when your Core unit is "Armored Infantry"
*StuG III (Latest) is allowed in StuG formations. StuG III (Concrete) is still excluded. There were plenty of StuG IIIs meeting CM's "Latest" configuration that were present for Op Konrad.
Prior Version: 11.0 June 14, 2023
*Clarified sequence of making Reserve moves, declaring counterattacks, and selecting Battalions for use in combat.
*Waived the loss of Battalions for victorious ATTACKERS that take >60% casualties. Rule NOT changed for victorious DEFENDERS.
*German Probes converted to Attacks
Prior Version: 10.0 April 18, 2023
*Budapest battles changed from Soviet Attacks to Soviet Probes. Further play-testing confirmed that even with recent map changes, the Attacks were going to be cake-walks for the Soviets. Keep in mind that Budapest held out until after Konrad I-III were over, so this should not be easy for the Soviets.
*Clarified that German Armored Infantry "SPG" in Table 6 includes Wespe, Hummel, Grille, Marder
*Excluded naval artillery in Table 6B, as we are a bit far from the coast
*Made explicit that pre-planned artillery and air may not be used in Meeting Engagement or Attacker set-up zones (No D-bag rule).
Prior Version: 9.0 April 9, 2023
*Casualty rate for Battalion loss changed from >50% to >60%
*Budapest changes: Added a German reserves zone. Clarified who controls a zone if both sides lose their unit. Clarified that units that engage in combat remain "stuck" in that zone.
*Soviet Team Leader now assigns Commanders for Round 1 AND Round 7.
*Reserves now have a schedule for the earliest round in which they will appear (Table 4). Some Reserves will always show up on these dates; others are at GM discretion for game-balancing purposes.
*New Reserve units added to both sides
*Changes to SS Infantry and StuG core allowable formations
Prior Version: 8.4 March 28, 2023
*Corrected the QB points allocations in Table #9
Prior Version: 8.3 March 26, 2023
*Set difficulty level as ELITE
*Clarified what happens for certain DRAW outcomes in QBs.
*Added more detail on purchasing units with the 40% of QB points not required to be spent on Core formation
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