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Player aids for Nemesis: Burma 44

M

moet

Guest
Legion Wargames has released a new game on Burma 1944 campaign, designed by Kim Kanger. The game focusses on March-August period, when Japan conducted an offensive towards the Indian border and Great Britain-US were trying to reach Ledo.

Many aspects of the game are stimulating. Because the phase chits are chosen randomly, you go to combat with the stress of not knowing exactly when the supply check will be done. Combat and movement are interweaved (you fight a little after you moved and you move a little before starting the big fights), so there is much action most of the time. Also, the game fits well with 4 players (2 by side).

To help beginners get familiar with the rules or memorize them, I prepared four player aids (2 pages each):

• a Sequence of Play Summary, recaping everything except the combat procedure;
[https://boardgamegeek.com/filepage/166779/sequence-play-summary]

• a Combat Procedure Summary;
[https://boardgamegeek.com/filepage/166780/combat-procedure-summary]

• a Track Management Summary and Reminder, showing the various way the satisfaction/lament of the leaders of both sides may rise or drop, as well as the ups and downs of the Allied resources and the Chiang Kai-shek's willingness to fight;
[https://boardgamegeek.com/filepage/166781/track-management-summary-and-reminder]

• a Unit/Transporter Attributes and Behaviour Summary, that stresses the similarities and differences between the unit types: infantry (regular or light; motorized or not), special infantry units (Chindit, local rifles, INA, Yunnan Force…) artillery (motorized or not), tanks, engineers, air support and transporters (HQs, mules and trucks).
[https://boardgamegeek.com/filepage/166782/unittransporter-attributes-and-behaviour-summary]

I wouldn't be surprised if you enjoy that game as much as I do. :)

Note: Those player aids are also available on my blog Wargames for Everyone.
 
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