Changelog for next version following the testing earlier in this thread.
- German reinforcement intervals declined significantly. Even against AI, Germans should reach the objectives before US reinforcements making them harder to capture or hold.
- German troop quality level raised to regular with a smattering of green. Motivation is still a mix of low with a smattering of normal. Tests showing they can hold positions against the airborne for a short time.
- Briefings re-drafted. Most changes made to the US briefing.
- Map tweaked to allow easier and quicker German vehicle access.
- Terrain objectives now for both sides.
- Victory points altered and made very black and white for simplicity. Objectives are now equal for both sides. 3 Terrain, 1 Destroy and 1 Destroy all for both sides. Destroy all should be an easy point score for both sides in the first few minutes.
- Slight change on German OOB and initial deployment.
- Changed the AI plans for more German movement into the mission make the initial contact more hap-hazzard and rushed.
Now if anyone knows anything about photoshop/GIMP and how to be an artist with layers...
