@Bootie -- saw your comment earlier ... sure we can rustle up something.
Let's discuss ... no rush (heading out to dinner now) ... we could rustle up a map of area control -- each zone being fought over by players with a small to medium QB's-- players picking their own maps and parameters.
the way it used to work ... a player from say Allied side issues a challenge to attack a zone (proposing battle parameters and a QB map -- this used to work really well in CM1 the games could random generate QB maps) and a defender from Axis side steps up and accepts.
battle is played out -- winning side gets control of hex/map zone...
Which CM, theater and time period would we use?
Let's discuss.
Let's discuss ... no rush (heading out to dinner now) ... we could rustle up a map of area control -- each zone being fought over by players with a small to medium QB's-- players picking their own maps and parameters.
the way it used to work ... a player from say Allied side issues a challenge to attack a zone (proposing battle parameters and a QB map -- this used to work really well in CM1 the games could random generate QB maps) and a defender from Axis side steps up and accepts.
battle is played out -- winning side gets control of hex/map zone...
Which CM, theater and time period would we use?
Let's discuss.