P
PoorOldSpike
Guest
Spotting the enemy
This Editor test mission examines how easy/difficult it is for us to spot enemy infantry, and vice-versa. (Incidentally this test was conducted at the 'Regular' difficulty setting and is vanilla Comb Ops 1.08/1.57, Chernarus map)
PIC 1: The Editor setup, I place my blue rifleman guy behind a house at bott left, and I place 5 Russian riflemen in the woods up the slope 125 metres away-
PIC 2: I begin the game, here's our blue guy safe behind the house..
PIC 3: And a quick glance at the map shows the enemy are invisible-
PIC 4: So I crawl blue guy out to peek up the hill, but he sees nothing with his eyeballs..
PIC 5: However, a glance at the map reveals there are 3 enemy up there!
PIC 6: I leave him out there prone for over a minute but the enemy haven't started shooting so I crawl him back behind the house. So far there's been no shooting by either side.
PIC 7:- Let's analyse this enlarged section of Pic 4 to explain things, and we see all 5 enemy units plain as day!
So even though we (as the player) couldn't spot the enemy in 3D on our monitors, blue guy DID spot them (well 3 at least which is pretty good), making them show on the map..
Obviously we (as player) would have needed a telescopic or thermal sight or binocs to see them, but all our blue guy had was iron sights.
The good news is that THEY DIDN'T SEE HIM even though he was lying prone in open ground, otherwise they'd have started shooting instead of allowing him to crawl back behind the house.
Obviously THE PROGRAM REMEMBERS AND DISPLAYS LAST KNOWN ENEMY POSITIONS for a while even if your units lose their line-of-sight to them, making the map a very valuable life-saving tool.
So far there's been no shooting from either side
Just for fun I decide to hot things up by crawling blue guy out to take some shots and hopefully pick off all 5 enemies in quick succession. Here I nail the first one-
But a storm of fire from his mates quickly finishes me off before I can even draw a bead on any others..
Incidentally in a followup test I crawled him around in plain enemy view for a while again, but they never spotted him for over a full minute just as before,
But when I crouched him or stood him up, he was quickly spotted and shot both times.
CONCLUSIONS (based purely on this test, but results may vary in other missions depending on visibility/day/night/weather etc, and enemy type/equipment, eg sniper scopes etc)
A- Your prone, non firing guy won't be spotted for at least a minute even if he's in open ground, even if he's crawling.
B- But the instant you crouch or stand up, or open fire, the enemy will return fire within a few seconds.
C- Keep regularly glancing at the map for enemy icons, to get valuable intelligence on where they are.
D- Spotting the enemy in cover on your monitor is difficult, but that doesn't mean he's not there, so look very carefully, preferably with telescopic or thermal sights if you have them.
This Editor test mission examines how easy/difficult it is for us to spot enemy infantry, and vice-versa. (Incidentally this test was conducted at the 'Regular' difficulty setting and is vanilla Comb Ops 1.08/1.57, Chernarus map)

PIC 1: The Editor setup, I place my blue rifleman guy behind a house at bott left, and I place 5 Russian riflemen in the woods up the slope 125 metres away-

PIC 2: I begin the game, here's our blue guy safe behind the house..

PIC 3: And a quick glance at the map shows the enemy are invisible-

PIC 4: So I crawl blue guy out to peek up the hill, but he sees nothing with his eyeballs..

PIC 5: However, a glance at the map reveals there are 3 enemy up there!

PIC 6: I leave him out there prone for over a minute but the enemy haven't started shooting so I crawl him back behind the house. So far there's been no shooting by either side.

PIC 7:- Let's analyse this enlarged section of Pic 4 to explain things, and we see all 5 enemy units plain as day!

So even though we (as the player) couldn't spot the enemy in 3D on our monitors, blue guy DID spot them (well 3 at least which is pretty good), making them show on the map..
Obviously we (as player) would have needed a telescopic or thermal sight or binocs to see them, but all our blue guy had was iron sights.
The good news is that THEY DIDN'T SEE HIM even though he was lying prone in open ground, otherwise they'd have started shooting instead of allowing him to crawl back behind the house.
Obviously THE PROGRAM REMEMBERS AND DISPLAYS LAST KNOWN ENEMY POSITIONS for a while even if your units lose their line-of-sight to them, making the map a very valuable life-saving tool.
So far there's been no shooting from either side
Just for fun I decide to hot things up by crawling blue guy out to take some shots and hopefully pick off all 5 enemies in quick succession. Here I nail the first one-

But a storm of fire from his mates quickly finishes me off before I can even draw a bead on any others..

Incidentally in a followup test I crawled him around in plain enemy view for a while again, but they never spotted him for over a full minute just as before,
But when I crouched him or stood him up, he was quickly spotted and shot both times.
CONCLUSIONS (based purely on this test, but results may vary in other missions depending on visibility/day/night/weather etc, and enemy type/equipment, eg sniper scopes etc)
A- Your prone, non firing guy won't be spotted for at least a minute even if he's in open ground, even if he's crawling.
B- But the instant you crouch or stand up, or open fire, the enemy will return fire within a few seconds.
C- Keep regularly glancing at the map for enemy icons, to get valuable intelligence on where they are.
D- Spotting the enemy in cover on your monitor is difficult, but that doesn't mean he's not there, so look very carefully, preferably with telescopic or thermal sights if you have them.