FGM 2nd Lieutenant
- Dec 26, 2015
- Reaction score
- Ontario, Canada
- Turn Rate
- 3-5 pw
- 5-8 games.
Well I will take a shot at explaining these. They are all within the way the game works and intentional. From your tone I am sure you will not be pleased to hear but please don't shoot the messengerThree recent issues with line of sight and line of fire I've had which have been a bit annoying.
The problem with line of sight needs a look over by the team behind the game and a patch.
No, it is not the "stupid line of sight coding" it is by design. Just because you have clear LOS to a location does not mean that you notice something there. There is no Insta-spot(tm) feature in the game. That is not how humans work - we don't instantly notice everything. I know our minds make us think that we do but it is not reality. So, when a team does not see something and you are yelling at them - it's right there damn it - that is how the game works. They are simulating the way humans actually spot things.
It is true there are some limitations this introduces and you can get some odd behaviour especially when units are close. It is also where we have trouble accepting it. We do understand when someone doesn't notice something 1000m away but we have a lot more trouble when the miss something 50m away.
That is not what the grey lines mean. It means that only some members of the team have a clear LOF to the enemy. They can and will fire at their spotted enemy - it just might not be the whole squad that can.
Yeah, I can see the complaint but again it is how the game is designed. Even if an enemy team gets out of LOS they will be remembered for a while before changing to a ? contact. Not to mention in this picture it sure looks like the tank is higher than the infantry. It could actually be that the tank crew can see that the enemy soldiers are still there even if they don't have a clear view of all their bodies.