The Operational Art of War IV (TOAW)
My original intention was to write a review on Warplan. This game is looking good and I believe it will mature into a fine game but is, arguably, going through a public beta phase. So I decided to have a look at an older title, TOAW IV. TOAW owners would have been happy to see a recent update to the game (13 Dec 19).
TOAW is based on the classic board games of the past with its familiar unit icons, hex based map and turn based play. However, under the bonnet are sophisticated algorithms that calculate battle outcomes, supply, etc. Being based on “operational†level combat the player does not have to get involved with research, diplomacy, technological development, political personalities, etc that are a feature of many modern games.
TOAW is a wargame engine on which players can design scenarios from just about any time-frame. WW2 tragics will pleased to know that it is well represented with five categories (all WW 2 West Front scenarios not displayed below). Combat is not limited to land with naval battles included in the mix.
Scenarios range in complexity from unit numbers in double figures to multi-thousand unit epics.
To date I have limited myself to the easier end of this scale as I learn the mechanics of the game. Those who are familiar with this style of game will be able to play the tutorial scenarios quickly and muddle their way through. But like all games that hold your attention, the devil is in the detail and that will take some time to become proficient let alone master.
In an era where wargames are becoming more focused it is refreshing to have an all-rounder that has scenarios from different wars and battlefields. Plus you do not have to commit to a multi-month epic although that option is well catered for.
Familiar NATO counters with Attack and Defence factors displayed. These factors are not static and the player has the option to select five other factors that can be toggled via the M key – these include: Stack Anti-Personnel and Stack Defence, Engineering, Rail Repair, Anti-Tank and many more. The HQ 10 16 is selected – note yellow circle. The units with the grey disk are sub-units. The units with the orange stripe are disorganized and are unable to move this turn.
Summary
If you have an itch for a classic style wargame that needs scratching this could be the title for you.