Things way too quiet -- a little bored.

POS SAID:
"PS- I might stage another CMBN tourney in the future and god help anybody who can't keep up under my strict "March or Die" policy..;)"



Sounds good to me, a fast return rate would be good for those of us that have the time to devote to it. Hopefully there are enough people to fill your slots depending on the rate.
 
Don't cry Ladies ! just start playing :)

I think that Rico's idea of new domination with big areas is great ! (but it is for CM1)
Booties CMNB domination has beautiful map but IMHO there are to many hexes and it will last too long to reach any objective - more Allies stuck at the beaches and landing zones due to German advantage and lack of air and naval support :)
I wonder - maybe we can combine two ideas and arrange Normandy as lest say 10-20 zones and give initial position of allies from lets say 8th of june (all beachheads secured as initiative hexes ) > No additional rules of weather, maps, forces etc - open for players negotiations
 
Don't cry Ladies ! just start playing :)

I think that Rico's idea of new domination with big areas is great ! (but it is for CM1)
Booties CMNB domination has beautiful map but IMHO there are to many hexes and it will last too long to reach any objective - more Allies stuck at the beaches and landing zones due to German advantage and lack of air and naval support :)
I wonder - maybe we can combine two ideas and arrange Normandy as lest say 10-20 zones and give initial position of allies from lets say 8th of june (all beachheads secured as initiative hexes ) > No additional rules of weather, maps, forces etc - open for players negotiations

I gave that option awile ago. Start D-day +1. But its a good idea.
 
I think that the Allies can surrender in CMBN Normandy ,if they cant move further from the beach.
We have great recreation facilities in our Glorius Reich and i can assure that we ll take all the apropriate measures in order for them to feel like home :)
 
I think that the Allies can surrender in CMBN Normandy ,if they cant move further from the beach.
We have great recreation facilities in our Glorius Reich and i can assure that we ll take all the apropriate measures in order for them to feel like home :)

:bounce::bounce:
 
Just to give you a glimpse into the mad world that is my head... this is a snaopshot for a rather overambitious Normandy CMAK Campaign idea I was working on late last year ... looked pretty good (map needs lots of refining) but would've been a crazy job to try and administer :RpS_laugh:
Idea was divisions move on the map and battles played out with CMAK -- just a tad ambitious.:RpS_blink:

Normandy-mastermap1.jpg
 
That could be done with something like Bootie did with Sicily.
 
Interesting views on our FGM site, so thing's some people say have gone quiet.....is that a problem....I don't think so.....if there isn't a Tourney on the system that grab's you don't let's complain Guys, Just keep playing your normal games......FGM is run very well with a dedicated man at the Helm, and as for Ladder's you either report a game or you don't not rocket science.....I believe Clubs should run a ladder....In most thing's like Sport and many other thing's in life there is alway's some thing to aim for......
 
Yeah the ladder is staying as it is.... call it an executive decision..

Exec decisions only work if the majority of members agree with them, otherwise people are going to start drifting away from the club..
Pity we haven't had a democratic poll to find out if people are happy with the boring CMBN "forever" ladder.
Like I said earlier it could be changed to a dynamic seasonal ladder without any adjustment of its software whatever. Even Zaraza said there'd be no problem.
The current forever ladder doesn't even merit the name "ladder" because it's nothing more than a place to record our games and I'm not bothering with it any more.
As FGM second-in-command with admin/mod powers I've been running the club myself for 8 hours a day for the past 3 years while Bootie's been at work or taking a break with his feet up, and he used to tell people "I trust POS's judgement completely", but sadly it seems times have changed.

I'm a hardcore ladder jungle fighter and i like hard tough ladders, but if everybody's gone soft and are happy with the wimpy "forever" ladder, it looks like I'm on my own and there's nothing much to keep me here any longer.
"There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter" - Ernest Hemingway

Jungle_soldier.gif
 
Maybe make a season ladder and the top 3 gets a little something?
Make a subforum with the ladder tops?
This way the ladder can be interesting for people and competitive.

This will not be boring in my opinion. You can play games and record them.
If your in the top3 at the end of a season well hoera hoera hoera you made it to the top 3 :D

And you have earned the right to brag and spam like POS. :peace:
 
Im unsure of what your complaint with the ladder in it's current incarnation actually is. Calling us soft and the ladder wimpy, doesn't give a clear view of your reasoning, though it is adequate as an insult to your mates here.
 
What do you guys think about this system? I have played over at TH for a while now and think the system is sufficient. Instead of having the current system rate you on how many games you played or your win percent it will rate you on your skill. Play shitty players and win all the time you rank low - play some hardcore players and win you deserver to be at the top. Some of use can play all day long (being retired or such ---lucky bastards) or some of us work one or even two jobs and can only play one game at a time. Rather than have someone look at the ladder and say 'screw that' I have no chance of playing that many games so I am not even participating we can do the following skill system. That way if you are a one gamer per month sort of player you can still challenge the top dog and feel good about knocking him down a couple points by defeating him.

Just a suggestion to everyone as I do not really participate enough to make a difference either way. But if we adopt the skill system I just might jump in to knock of the top dog once and awhile.


Rating System

Introduction
There are numerous methods of ranking players, and this might be the best system. Players are ranked according to their skill, not by the leapfrog system used by other ladders. A player's skill is raised or lowered according to the skill of their opponents.

The Rating System

Players are ranked by skill. But what is "skill"? The rating system is based on the chess skill rating system. A player enters the ladder with a skill rating of 1000.
For each game a player plays, the skill of the gamers are compared.
If your skill is much higher than your opponent, your opponent is theoretically not as good a player as you are and therefore should be easy to beat. You will not increase your skill rating much for beating "easy" players, however, you will lose a great deal if you lose.
If your skill is much lower than your opponent, your opponent is theoretically a better player than you are and should be difficult to beat. If you do, your skill will be raised greatly because you have proven yourself to be better than your skill reflected.
Ratings are always in a constant battle to asses your true level of skill. For every game you play, your skill is adjusted accordingly, reflecting a closer assessment of your real abilities.

You start out with a rating of 1000 .

Reason

Why a skill rating system over the popular "leapfrog" system? It is to combat the main problems of the "leapfrog" system.

First, regardless of a players rank, it is still beneficial to play them, if you win, you will receive additional skill regardless of their rank. Playing a player of lower rank on the "leapfrog" system will gain you nothing.

Second, "lineups" to play high ranking players are not formed, since you don't need to play the #1 person to become #1. Also, the #1 player cannot just hold his/her rank by refusing to play as is the case on leapfrog systems.

The defeated reports his/her loss. The rating point loss/gain will depend upon both players existing pre-report rating. There is a rating calculator at the bottom of the page here: http://tournamenthouse.com/rating_.htm

http://www.tournamenthouse.com/CC2/
 
Sounds fine to me. I'm not hardcore but just a fun player who enjoys playing and chatting. But a system like this does give a kick. And I do love a adrenaline kick! :whoo:
 
Guys there is problems with any system and one can never please all the people all the time.

POS has points with the way our ladder is...and when we had a manual ladder there were dissenter's then to that system. The skill system provides no reason for a skilled player to play a non skilled player.

When I was at Gamesquad the guys complained about the first ladder and guys complained about the second ladder and now due to lack of I believe IT support they have no ladder.

Our ladder gives options to look at it from different angles...if skill you want look at the % section that give a general idea of the skill set you will be up against.

For a bunch of guys that say they don't care about ladders there sure is a lot of complaining/discussion...LOL
 
On my break at work just now so have a couple of minutes to reply. Like Ive said before the ladder will be staying as it is. It is impossible to please all the people all of the time so it basically comes down to what I want. The system we have in place is what I want so Im happy. If you are not happy with the ladder simply dont use it. End of. From the emails Ive received from folk regarding this topic they are of the same opinion too. Thanks for the interest in the discussion but really there is nothing to discuss.... It stays as is.
 
Sigh....i remember the good old days when we used to have polls to ask members what THEY wanted, then gone along with the majority decision, life was so much simpler that way..:)
 
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