P
PoorOldSpike
Guest
We can post in this thread any mods or tweaks etc we'd like to see, or recommend to each other any mods that already exist somewhere
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AMBIENT SOUND 'OFF' MOD- I already use this mod, it stops the rattle of offmap gunfire so that the only gunfire you hear is on your own map.
TALL SPINDLY SMOKE COLUMNS- i'd like a mod to make the smoke column from burning tanks look fatter and bend with the wind like CMx1.
SELECTED UNIT BASES COLOUR- It's green and can't be easily seen in grass, so I'd like to see it changed to something like blue, yellow, orange, or red etc.
MAKE AIRCRAFT VISIBLE- At the moment we only see their tracer and hear their engine, so I'd like to see a mod to make them visible, even if it's just their shadow and a name tag like in CMx1.
SOME SOUNDS ARE UNREALISTIC- for example arty sounds like somebody kicking a dustbin instead of a deep boom, so I'd like to see a mod that improves the sounds.
SHELLS FLY TOO FAST- It might be realistic but at shorter ranges there's only a millisecond between firer and target and we're not always sure who fired and hit the target, so we have to rewind to look frame-by-frame, and I'd like to see a mod or coding tweak to slow them down to CMx1 speed.
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AMBIENT SOUND 'OFF' MOD- I already use this mod, it stops the rattle of offmap gunfire so that the only gunfire you hear is on your own map.
TALL SPINDLY SMOKE COLUMNS- i'd like a mod to make the smoke column from burning tanks look fatter and bend with the wind like CMx1.
SELECTED UNIT BASES COLOUR- It's green and can't be easily seen in grass, so I'd like to see it changed to something like blue, yellow, orange, or red etc.
MAKE AIRCRAFT VISIBLE- At the moment we only see their tracer and hear their engine, so I'd like to see a mod to make them visible, even if it's just their shadow and a name tag like in CMx1.
SOME SOUNDS ARE UNREALISTIC- for example arty sounds like somebody kicking a dustbin instead of a deep boom, so I'd like to see a mod that improves the sounds.
SHELLS FLY TOO FAST- It might be realistic but at shorter ranges there's only a millisecond between firer and target and we're not always sure who fired and hit the target, so we have to rewind to look frame-by-frame, and I'd like to see a mod or coding tweak to slow them down to CMx1 speed.