CMSF2 Mini Campaign: Operation al-Fajr
This a USMC mini campaign designed for the latest version of CMSF 2 and the Marine module. It is semi-historically based on the Second Battle of Fallujah in 2004 and follows the 3rd Battalion, 5th Marines and supporting units through four battles in the Jolan District of Fallujah against the insurgency based there. Due the game date being 2008 the weapon load outs may not be historical but I tried to keep it as realistic as possible.
The maps for each battle are cut from a master map I made of the Jolan District. It is not to exact scale due to game and system limitations but it gives a good representation of the Jolan District with actual places with in the district.
The master map is included in the download.
https://drive.google.com/file/d/17cF0oqFGOz6V1lYeoLQ2GGekZqsW71pj/view?usp=sharing
Can’t believe i’m actually leaving a comment. Thought i need to sign up to leave it, but apparently i can just provide an email, so here goes
While i appreciate the effort it took to make this mission – this is EXACTLY the type of mission the game is NOT made for: large scale operations in huge urban environments. You could have easily just made the mission into a condensed company/platoon sized element actions in Fallujah to make the micromanagement more realistic and bearable, instead we got… this mess. CM is quite realistic, and it SHOULD be possible to make an amazing mission representing Fallujah in this game, but this… just ain’t it.
Again – CM, with all it’s clunky interface, and unwieldy/unflexible tack A.I (are you seriously telling me i’ve got to individually order each 3 elements of my 50+ squads to do a realistic “Hunt” mission around a building in order to clear it tactically without losses instead of just leeroy-jenking it? Do you even imagine how long that would take?)
Not to mention the fact that the enemy tac A.I in this scenario/campaign works like a HIVE MIND. You mean to tell me that multiple squads of civilian jihadis could silently stand there when a bunch of soldiers are walking up next to it and open fire at the SAME TIME without any radio or other equipment like clockwork? Have you SEEN combat footage of these guys? They might be suicidal, but they literally shoot their weapons into the air most of the time. It’s one of the many reasons why this engine should be able to handle realistic portrayal of casualties, but can’t in your scenario.
TL;DR There was so much potential…. ruined by the fact that it’s just too big in all the wrong ways, too many units to control. Micromanagement hell.