About the Campaign:
Operation Clipper: The Geilenkirchen Salient is a CMBN campaign designed to be played from the allied side only. It requires the latest patch as well as all the modules: (Commonwealth, Market Garden, Vehicle Pack). It does NOT require the Battle Pack.
Important Stuff:
This campaign is big. The maps are big as well as the missions. Yes even the first mission is a whopper because the real engagements were of battalion scale and I tried to stay as historical as possible. So this may not be for everyone. Slower systems may struggle and for those who don’t like to manage a busy battlefield you may not enjoy this. It is definitely not designed for real time play.
However, I do believe that if you give it a try it will be a challenging and enjoyable experience. This is a campaign to take your time with and good planning is required to be successful.
I have tried to capture the events of Operation Clipper as accurately as possible based on research I was able to dig up. The game engine puts some restrictions on accuracy so I did my best to work around these restrictions so some modifications of the real events have been made, though they should be minor.
Unlike most campaigns in CM where you try and carry a specific core unit through the entire affair, Operation Clipper: The Geilenkirchen Salient has a extensive set of core units that were actual participants in the real battle. Though several units are involved in multiple scenarios the stress of preserving troop casualties is somewhat less, though it is still important to manage this especially with your armor support. I also added the names to the commanding officers where I could find them.
I also added in 4 of what I call interlude missions which are designed to help you follow the bigger picture of the events as the campaign progresses. These will have additional graphics as well as briefs of how the campaign is progressing as a whole. These are called Phase missions and once you read the additional information you simply click cease fire and you will be sent to the next mission in the campaign.
Please read the briefings and designer notes.
I tried to follow the timeline as accurately as possible and every major engagement of the campaign is covered. You may play one mission and if successful will be taken to another mission that in reality was happening at the same time. Each mission must be completed to continue as any failures will cause the campaign to ground to a halt. A Draw is required to advance. Each part is vital to the next phase.
The German units are also actual participants and I tried to model their experience levels as accurately as possible based on their real world counter parts.
Also I recommend that if you have any Flavor Object mods in your z to remove them while playing this campaign as it might create some weird flavor object positions.
Dragonwynn
https://drive.google.com/file/d/1FTGozajiIMsw591VhVLfb3rcDQ-M3OZJ/view?usp=sharing