So, basically this was something I was tinkering with in December and polished up in the odd spare moments over the last few weeks ... it's a reboot of the fictional Battle for Rikonovo, Red Thunder campaign I did back in 2015.
It's set over a few days in late June 1944 north of Minsk, east of Borizov...
Here's the full map. As you can see, it's not hex-based, but a zone control game -- idea is to keep a lot of things very simple and less campaign manager narrative driven -- but more left to the players and commanders.
Counters are mostly company-sized infantry & tank ... or arty batteries. It would be full FOW with simultaneous orders issued by CO's and played out by the CM.
Battles then set up on medium-sized Red Thunder maps ... usually in 30 - 40min max range, with whatever's in the map zone, will be involved in the battle.
The situation is the following.
Vitebsk is surrounded and the roads are choked with columns of German rear area troops in full retreat towards Borizov and Minsk, crossing the Berzhinka river at the town of Rikonovo.
Red Army mechanised spearheads that have bypassed Vitebsk to the south are believed to be racing towards Rikonovo on both the north and south side of the Berzhinka river.
A Kampfgruppe from 5th Panzer Division is detraining at Borizov and elements are rushed forward to hold the enemy at Rikonovo for as many days as possible to allow for escape of as many retreating troops as possible, to allow for the evacuation of stores and several thousand wounded from Rikonovo ... and to gain time for the main forces of 5th Panzer Division to deploy properly at Borizov and hopefully slow down the Soviet advance north of Minsk.
The situation for both sides is confused -- German CO will try and cobble together a all-round improvised defense with scratch units and panzer troops arriving in dribs and drabs ... the Russian CO trying to push as hard as he can and capture Rikonovo as quickly as possible "off the march" before the German defense can solidify -- with his units battered and possibly strung out due to bad roads and supply problems ... has he outrun his air support and air recon?
Gotta give credit -- pretty map made with "borrowed" graphics from games like Panzer Corps, Unity of Command and a few others ...