Here is the basic rule set for the RIKONOVO campaign.
A lot of it is very similar to the previous HERAKLION campaign, but with much greater flexibility for the German commanders as to unit make up and composition.
Also, please remember that this will be a heavily narrative campaign ... counting hexes will not necessarily be the end all here when planning movements etc ... I will be chucking in many variables and making up much of this as we go along and the Fog of War will be dense... very dense.
A lot of it is very similar to the previous HERAKLION campaign, but with much greater flexibility for the German commanders as to unit make up and composition.
Also, please remember that this will be a heavily narrative campaign ... counting hexes will not necessarily be the end all here when planning movements etc ... I will be chucking in many variables and making up much of this as we go along and the Fog of War will be dense... very dense.