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Looking to Have Fun in a 2v2 Game (experienced players)

Probus

FGM Sergeant
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Wanting to start a 2v2 Game. I have my sidekick, I just need an opponent and their sidekick. Really pretty open to the format. Something that would go well in a 2v2 round robin environment.

I've played a few turns on the Fortress Italy map Po River Valley and that looks like a lot of fun. Also the same on the Stormont Town map. But we are completely open to suggestions if you can think of another map/scenario.

I was thinking the situation would call for the players to use teamwork and support each other to accomplish the goal. The Po River Valley Map caught my eye as you would have to have teamwork to get across a bridge. Likewise, the Stormont Town map would require teamwork to push the opponent out of the town or hold the invaders at its doorsteps. So, you get the idea.

Questions welcome.
 
Wanting to start a 2v2 Game. I have my sidekick, I just need an opponent and their sidekick. Really pretty open to the format. Something that would go well in a 2v2 round robin environment.

I've played a few turns on the Fortress Italy map Po River Valley and that looks like a lot of fun. Also the same on the Stormont Town map. But we are completely open to suggestions if you can think of another map/scenario.

I was thinking the situation would call for the players to use teamwork and support each other to accomplish the goal. The Po River Valley Map caught my eye as you would have to have teamwork to get across a bridge. Likewise, the Stormont Town map would require teamwork to push the opponent out of the town or hold the invaders at its doorsteps. So, you get the idea.

Questions welcome.
Greetings Probus:
Some years ago I created a map & scenairo, "Shanley on Hill 30" that lends itself nicely to a 2 vs 1 or 2 vs 2 game. This is due to the fact that the German force consists of two commands, K.G. Reimer and K.G. Bonnenkamp attacking the Hill 30 position from NW and SW respectively. Lt. Col. Shanley of the 82nd Airborne has two positions to defend with an ad-hoc group approximating 4 companies. It is night, and heavy with bocage. If you and your buddy would be interested in trying this one, I can ask my gaming buddy if he is interested at this end. Feel free to open and examine the scenario in the Scenario Editor as I have obviously done so, being the author and all. You can d/l it from FGM's Scenario Depot. It is on the long list of scenarios recently posted under the title "82nd AIrborne in Normandy" by Kandu.
Cheers and happy gaming.
 
Hi. It sounds interesting but can you explain how you would set up a 2v2 game?
I've played a round robin game with 6 players, but a 2v2 is the same concept. A round robin type system where player's 1 and 2 are on side A; and players 3 and 4 are on side B. Player 1 starts but saves the game (to a .BTS) instead of processing it (.ema). So:

1 --> 2 (.bts) Save

2--> 3 (.ema) Processes like normal

3 --> 4 (.bts) Save

4 --> 1 (.ema) Normal processed turn.

Does that make sense?

The 6 player game had a commander on each side. The commander doesn't move the units, they just command their players to make moves like "Take that ridge" or "Move the engineers up and sweep that intersection". They are also responsible for overall strategy and coordinating players. The problem is, the more players involved, the greater the chance oof RL situations interrupting the game.
 
Greetings Probus:
Some years ago I created a map & scenairo, "Shanley on Hill 30" that lends itself nicely to a 2 vs 1 or 2 vs 2 game. This is due to the fact that the German force consists of two commands, K.G. Reimer and K.G. Bonnenkamp attacking the Hill 30 position from NW and SW respectively. Lt. Col. Shanley of the 82nd Airborne has two positions to defend with an ad-hoc group approximating 4 companies. It is night, and heavy with bocage. If you and your buddy would be interested in trying this one, I can ask my gaming buddy if he is interested at this end. Feel free to open and examine the scenario in the Scenario Editor as I have obviously done so, being the author and all. You can d/l it from FGM's Scenario Depot. It is on the long list of scenarios recently posted under the title "82nd AIrborne in Normandy" by Kandu.
Cheers and happy gaming.
That sounds great! Let me ask.
 
@chiquichops

So this would mean:
Players 1 + 2 are on team 1. Players 3 + 4 are on team 2.

Player 1 sets their team password, then the file is sent to Player 3 on Team 2. They set their team password.

Then,

Player 1 sets up his troops, saves the game, and sends it to Player 2 for setup. After Team 1 is done with their setup the file is submitted (By pressing the big red button like normal).

Player 3 receives this file, sets up his stuff, saves it, and sends it to Player 4. After player 4 is done with his stuff, he can press the big red button and send it back to Team 1.

It's simpler than it looks.

Just save the game midway and send it to your teammate so he can control half your stuff. Then that player submits it to the enemy so they can do the same.
 
@chiquichops

So this would mean:
Players 1 + 2 are on team 1. Players 3 + 4 are on team 2.

Player 1 sets their team password, then the file is sent to Player 3 on Team 2. They set their team password.

Then,

Player 1 sets up his troops, saves the game, and sends it to Player 2 for setup. After Team 1 is done with their setup the file is submitted (By pressing the big red button like normal).

Player 3 receives this file, sets up his stuff, saves it, and sends it to Player 4. After player 4 is done with his stuff, he can press the big red button and send it back to Team 1.

It's simpler than it looks.

Just save the game midway and send it to your teammate so he can control half your stuff. Then that player submits it to the enemy so they can do the same.
Sounds good. I'm a bit too busy right now but it does sound like fun. Maybe in a future game @RichieRich might team up with me...
 
Greetings Artkin and Probus:

I will have my gaming colleague (Mike) set up a dropbox for him and Probus to share; and if Artkin would send me an email I will use his address to set up a Dropbox for him and me to share we can get things going. Would you gentlemen like to play the attacking Germans? (i.e. the larger force) or the famous Lt. Col. Shanley of the defending American 82nd Airborne? After you d/l and have a look at the scenario please NOTE that the German player MUST use his indirect fire assets for an opening barrage (contrary to most friendly games which forbid it under most circumstances).

Cheers,

Kandu
 
So if a team of two players is playing vs a team of two players, is for example player A and player B in team Blue doing the movements and actions for all the Blue troops when it's their turn to play respectively or is maybe player A doing the movements and actions for 1st and 2nd Blue companies and player B doing the movements and actions for 3rd and 4th Blue companies?
 
So if a team of two players is playing vs a team of two players, is for example player A and player B in team Blue doing the movements and actions for all the Blue troops when it's their turn to play respectively or is maybe player A doing the movements and actions for 1st and 2nd Blue companies and player B doing the movements and actions for 3rd and 4th Blue companies?
Your second example is correct. In the scenario that four of us are soon going to play the two German players will each control one Kampfgrugge, i.e. K.G. Reimer and K.G. Bonnenkamp. The American players will have to decide how to divide up Lt. Col. Shanley's ad-hoc force before the start of the game. Shanley controls four companies, three regularly organized and one divided into three recon platoons. When it is the 'blue' turn, both blue players will each move their own half of the blue force and similarly for red.
 
Allright. Thank you for that.

It could maybe also be fun to have both players do the movements and actions for all troops in for example the Blue forces when it's their time to play respectively.

This could be a "guess what your team mate is planning" game with every player doing his own moves of the troops without telling his mate what he has planned.

The result would be that when for example player B gets the save and looks at the moves that player A had done earlier, he has to guess why player A did his moves and make his own moves hoping that he understood what player A was planning and that he is doing things the correct way.

That could also be a fun game when for example player A is planning something just to see that player B has done something different which forces player A to rethink what he was doing.

That approach of a 2 players vs 2 players battle could be a success but also a catastrophy because one player doesn't know what the other one is planning which could change the battle a bit.
 
Yeah the ideal game would be to have us establish a plan early, then act independently with our companies. Maybe every 5th turn we can communicate. That's really up to the teams though. Something like that would be really interesting.
My partner and I have played a couple already. So I wouldnt doubt we would be interested in that.
 
Allright. Thank you for that.

It could maybe also be fun to have both players do the movements and actions for all troops in for example the Blue forces when it's their time to play respectively.

This could be a "guess what your team mate is planning" game with every player doing his own moves of the troops without telling his mate what he has planned.

The result would be that when for example player B gets the save and looks at the moves that player A had done earlier, he has to guess why player A did his moves and make his own moves hoping that he understood what player A was planning and that he is doing things the correct way.

That could also be a fun game when for example player A is planning something just to see that player B has done something different which forces player A to rethink what he was doing.

That approach of a 2 players vs 2 players battle could be a success but also a catastrophy because one player doesn't know what the other one is planning which could change the battle a bit.
This sounds like the two legates under Julius Caesar who were responsible for a winter camp among the Belgae. They took turns commanding and each had different ideas. The result was a disaster for the Romans. I won't spoil the story by adding the details.
 
While I have enough games under my belt at the moment, also had some fun with 2v2 last year. Or actually 3v3: we had one CO per side who was in charge of overall orders and force pick. Two commanders per side: one for the armor force and one for the infantry force.

Overhead was very manageable.
 
This could be a "guess what your team mate is planning" game
Oh! Now that's an interesting idea. I wouldn't mind trying that in the future. It could be setup by a Game Master so that the teammates have no idea who each other are, just some general orders or objectives and a Dropbox folder.
 
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