FGM 2nd Lieutenant
- Oct 5, 2015
- Reaction score
- Melb, Oz
Agreed. Urban warfare is rarely much fun in either modern or WW2, and the political/ethical aspects would additional make it very unappealing. I think @Ithikial may have role-played this somewhat in his recent SF2 campaign? Particularly when an Allied commander decided to drop heavy arty on a populated city......I don't own any of the modern CM titles and don't intend to, but I do wonder if having the majority of the fights in urban environments would be appealing to players? Maybe have the map set up similar to the BB campaign, ie towns being key points strung together by open, wooded, and village areas?
It also all but negates the vehicles; they become mostly just fire support to the infantry. The speed and long distance firepower of modern fighting vehicles is what really shines in these games, so countryside maps that gives commanders maneuvering (and ambushing) options is important I think.
That being said, in SF2 urban environments are (IMO) the preferred terrain for unconventionals, as
. They can bring their IED, VBIEDs and spies to the fore, none of which are as effective (if at all) in open desert terrain.It also all but negates the vehicles